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Renderama job crashing half-way-through


Buggsy
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Hi,

 

A project that I am doing has gotten to about 40% done in Renderama but crashes every time it is rendering the next frame.

 

Following is the error message I get:

 

Tabernacle_animation_Camera_error.jpg

 

Can anyone tell me what it means and if I can remedy it without having to re-do the rendering.

 

Michael

 

 

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Hi Michael,

 

GILL means Global Illumination System - but Error -9 ???

In my list there is only one GILL error described: 1

And it says: could not allocate GI buffer.

 

Hm, maybe my list is not up to date.

 

Have you tried to render on a machine with more RAM?

What happen when you render that frame via snapshot rendering?

 

Alex

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Hi Alex,

 

Thanks for this, you make some good suggestions. I'll try to do a snapshot at the same frame and see what happens.

 

I don't have any other machine and it may be remedied with more ram but where does adding more ram stop! If I can't be confident that the job won't crash at one frame out of thousands then rendering the job is a waste of time. Camera errors are becoming a little frustrating.

 

Michael

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I have seen this before when rendering a very big single frame - was able to render by increasing the frame strips - of course that doesn't help in an animation...

 

what does the GI window look like? - you might be able to reduce the settings in GI and at least get it to render.

 

brian

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Yes, reducing the GI settings is my tipp also, but then you have to rerender

the whole animation (because of a little different look than the other - most often)

 

Some time ago i had the same problem, lots of frames were rendered fine

and in the middle there was one frame that causes the error.

 

I could not fix that error but my luck was to start a new rendering one frame

after the error frame. Lucky me, the rest rendered also fine. I then did a

snapshot rendering of that specific frame in a lower resolution and comped

that in Apples Motion. No one ever saw that error  :shy:

 

Alex

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