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UV exporting


Thomo
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FIRST, you must have form-Z with render zone (basic form-Z does not work with UVs

 

SECOND, at import in form-Z you must check "Import texture maps"

 

THIRD,  export from form-Z in OBJ or FAC and be sure to select texture wrapped

 

FOURTH, import it in EIAS

you will see in object info that  "use uv space" is checked   ! IT WORKED !

you have to add the texture manually in diffuse and voila.

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I just got this back from formZ support. (Which is good news for me as I don't have renderzone. But am using V7.3 classic.). I'll let you know how I go.

 

Hi Greg,

With formZ 7 you shouldn't need RenderZone. (That is true with v6 and earlier.) Perhaps you should send us a small part of one of your files so we can take a look?

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Ok I've g0t this working fine now thanks to formZ support.

 

Export from EIAS keeping transformation etc., as fact file.

Import into formZ with texture maps; keeps the UV's.

You will end up with a basic material on everything. Change this to a textured material, change to the correct map (doesn't load it auto). All set.

Export back to fact, import into EIAS. Copy paste maps and materials. (I'm sure 'validate fact' would do this last part auto).

 

I even reduced the mesh of an XFrog tree, quite a lot in formZ and the UV's stayed intact back into EIAS.

 

Works well for what I need.

 

Thanks,

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