Thomo Posted October 7, 2013 Report Share Posted October 7, 2013 Hi, How do I export an object from EIAS, edit it in Form Z and then re-import to EIAS without losing UV's? I can't seem to get the fact file to keep the UV's into and out of FormZ. This is using V 9.1 Thanks, Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted October 8, 2013 Report Share Posted October 8, 2013 I would post this on the FormZ forum. Quote Link to comment Share on other sites More sharing options...
Thomo Posted October 9, 2013 Author Report Share Posted October 9, 2013 Ok done that. Had a response form their support already and we are working through it. I'll post here if any results. Thanks, Quote Link to comment Share on other sites More sharing options...
architruc Posted October 9, 2013 Report Share Posted October 9, 2013 FIRST, you must have form-Z with render zone (basic form-Z does not work with UVs SECOND, at import in form-Z you must check "Import texture maps" THIRD, export from form-Z in OBJ or FAC and be sure to select texture wrapped FOURTH, import it in EIAS you will see in object info that "use uv space" is checked ! IT WORKED ! you have to add the texture manually in diffuse and voila. Quote Link to comment Share on other sites More sharing options...
Thomo Posted October 9, 2013 Author Report Share Posted October 9, 2013 I just got this back from formZ support. (Which is good news for me as I don't have renderzone. But am using V7.3 classic.). I'll let you know how I go. Hi Greg, With formZ 7 you shouldn't need RenderZone. (That is true with v6 and earlier.) Perhaps you should send us a small part of one of your files so we can take a look? Quote Link to comment Share on other sites More sharing options...
Thomo Posted October 10, 2013 Author Report Share Posted October 10, 2013 Ok I've g0t this working fine now thanks to formZ support. Export from EIAS keeping transformation etc., as fact file. Import into formZ with texture maps; keeps the UV's. You will end up with a basic material on everything. Change this to a textured material, change to the correct map (doesn't load it auto). All set. Export back to fact, import into EIAS. Copy paste maps and materials. (I'm sure 'validate fact' would do this last part auto). I even reduced the mesh of an XFrog tree, quite a lot in formZ and the UV's stayed intact back into EIAS. Works well for what I need. Thanks, Quote Link to comment Share on other sites More sharing options...
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