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quick help with cores vs cameras please


supernovavfx
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OHHHHH.... THAT button... yes.  So when you click 'set optimal' it goes to 8?  that is just wild to me.   But I believe you.  Im guessing 7 just taxes the system

 

less than 8 does...  im looking for a good 2nd machine to work on when my main rig is rendering.  And this $2100 i7 iMac is way too good of a deal to pass up.

 

Im not asking you to answer Steven, but I wonder how my 8 core mac pro does vs the iMac quad with hyper threading....  3/2ghz 3/4ghz    both 32 gigs of ram.

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Just some experiences from me:

 

You cant globally say what is better 7/8 Cameras with 2GB of Ram in a machine

or using 1 Camera with all of the ram using all cors (real+virt).

Sometimes its way better to use 1 Camera, f.e. when you have a real big

prj with lots of polys and the use of big maps. The i/o process for that

kind of prj is with 7/8 Cameras a real „heating machine†and slows down

the overall system dramatically.

 

When there is a small prj and you dont have too many maps and not so

many polys, its often better to use 7/8 Cameras. But its very difficult to say where

to set the line to use 1 or 7/8 Cameras. You have to test for yourself!

 

I think most of us are doing day to day the same kind of prj (more technically,

more character, more stills for print, more ...you name it), so it took some

time to figure out what is the best setting for your workflow. Once you have

found it, it can be a real time saver! But first you have to go through lots

of testing...

 

Happy render all

 

Alex

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Keep in mind, this is not like when we were using camera 8.0! Now with the 64 bit architecture, the only reason I see leaving some of the cores out of the camera is to have some CPU available for working in Photoshop or something like that.

 

With Camera 9.0 it just uses all your cores as 1 CPU!!!

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things were so fast i was having camera errors that Tomas helped me with.. placing a few cameras on different disks.   Now that I have an internal SSD raid...  :)  I keep all my slaves on IT

 

and had a couple frame errors at first... then it seemed to settle down... lol.. its funny how 'inexact' computers can be.   Experience, we all seem to agree... is best...  frustrating at times but 

 

worth it in the long run.   Loading the cameras with the scenes, with some nice sized maps, was nearly instant!   Camera appeared to be rendering a frame quitting and reopening each frame it did

 

but not registering any stats on its screen... it was odd...  but still so fast as for me not to touch it.   I used all 8 cores so my machine bogged down a bit... that could have something to do with it.

 

Learning Learning Learning.....

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