Tomas Egger Posted April 4, 2013 Report Share Posted April 4, 2013 Ola, Cool Motion Capture tutorial !! http://blog.mixamo.com/mixamo/electric-image-and-mixamo/ Thanks Tom Quote Link to comment Share on other sites More sharing options...
fantomaz Posted April 4, 2013 Report Share Posted April 4, 2013 I looked at it and what can one say? Breathtaking cool!!! Now i need only time to play with it.... Quote Link to comment Share on other sites More sharing options...
fantomaz Posted April 4, 2013 Report Share Posted April 4, 2013 Was so much fun :D 15 minutes „work†and 20 minutes rendering: Yeah, Gagnam Style.... Alex Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted April 4, 2013 Author Report Share Posted April 4, 2013 Ola Alex! Nice, try to figure out why the finders are inverted :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
fantomaz Posted April 4, 2013 Report Share Posted April 4, 2013 Its easy, because the bones do not perfect match with the geometry. I built the young man in DAZ an get the gagnam style motion from Mixamo for free. To match these two `models` you have to exact line up the geometry to the bones, but my goal was to play - not exact to match, so.... Alex Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted April 4, 2013 Author Report Share Posted April 4, 2013 Ola Alex, Understood, only to be clear, When you rig in Mixamo and import as .bvh, you can perfectly match, geometry and bones. Thanks Tom Quote Link to comment Share on other sites More sharing options...
fantomaz Posted April 5, 2013 Report Share Posted April 5, 2013 I did it an other way: Building the young man in DAZ, downloaded the free motion file "Gagnam Style", reset the bones from Gagnam Style as in the tutorial described and tried to match the young man with that set of bones. Imported the Gagnam Style motion again and voila :shy: To be exact, you have to perfect match the geometry of that two files, no big thing, but in 15 minutes..... not to mention: it was my first try with this kind of animation. I am happy with it and can tell everyone try it for yourself. Its not only fun (it is of course!), you can learn a lot with it. Alex Quote Link to comment Share on other sites More sharing options...
tigermountain Posted June 15, 2016 Report Share Posted June 15, 2016 Hi Tomas and fantomaz; Do you have any simple workflow suggestions for MIXAMO > eias? EG, do I build / rig completely in mixamo (inc upload my own model if I can't find one to suit on mixamo) and export as FBX or is it better to export bvh? I am not so experienced in mocap/character workflow. A simple 1-2-3 would be much appreciated and I am sure would be useful for other too! Many thanks! OK just found this vid tuturial Mixamo>EIAS: a bit old but hopefully still relevant - thanks Bruce! (It won't allow me to paste the url so just replace the (dot) with a dot.) https://vimeo (dot) com/groups/eias/videos/54760288 Quote Link to comment Share on other sites More sharing options...
tigermountain Posted June 15, 2016 Report Share Posted June 15, 2016 EDIT - Mixamo fbx exports don't seem to work (and fbx converter fails when converting to 2006 fbx) but Bruces tute works well. Quote Link to comment Share on other sites More sharing options...
tigermountain Posted June 15, 2016 Report Share Posted June 15, 2016 NOTE - looping / combining anims is not available in mixamo but lots of the standing poses (which I'm looking at) seem to return to a neutral position so can be edited/combined by opening the bvh in a text editor and copy-pasted. Fun! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 15, 2016 Author Report Share Posted June 15, 2016 Ola! the workflow will be improved in our next upgrade ;) thanks tom Quote Link to comment Share on other sites More sharing options...
tigermountain Posted June 19, 2016 Report Share Posted June 19, 2016 Thanks Tomas looking forward to it! - Updated FBX support would be good - The import seems a bit quirky when you have multiple figures (eg if you copy a base rig and model, retarget the skin to the copied model, then import a bvh to it, sometimes the motion still gets applied to the original rig). All the best Rory Quote Link to comment Share on other sites More sharing options...
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