mondoman Posted February 1, 2013 Report Share Posted February 1, 2013 Is there a way to render a normals / UV coordinates pass using anything other than the rpf method? When I extract the UV coordinates pass from the rpf in After Effects I am limited to 8 bit color (that's a limitation of AE's 3D channel extractor filter). Ideally I'd like to render a normals or UV coords pass in a format that doesn't need extracting, that I can use in AE in 16 bit or float. I see there's a Normals shader, but can't find any documentation on that or how to use it. Any advice would be appreciated! Doug Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 1, 2013 Report Share Posted February 1, 2013 Ola Doug! Normals info and project attached: Normal Maps.zip Thanks Tom Quote Link to comment Share on other sites More sharing options...
yhloon Posted February 1, 2013 Report Share Posted February 1, 2013 Hi Doug, The EIAS Normal shader are apply on EI camera Projection map, it will generate Normal map base on camera view, this kind of normal map use mostly in post effect, here are the example.... Diffuse GI render Camera Projection Map with Normal Shader (Turn Off all Light and GI) with these two images render in EI, lots of post effect can be generate with after effect and Normality Plug in The process is very fast, with this technique we can change modify specular setting change reflection map, refraction, light (AE Light) color, Light position, cell shade effect and many other effect with no need to rerender the whole 3D scene, but the only drawback is it won't generate 3D shadow, the reflection & refraction result are unnatural... if you want to generate Normal map wit UV coordinate like this... EIAS can't do this at the moment... Quote Link to comment Share on other sites More sharing options...
mondoman Posted February 1, 2013 Author Report Share Posted February 1, 2013 Thanks Tom, I'm looking over that stuff now. yhloon - thanks for the info, that's what I'm trying to output, only all I'm using is the screen of a moving 3D smartphone. I need the UV coords rendered to composite the screen in AE. I tried the Normals Shader through a camera projection map yesterday but couldn't get it to work. Will try again now. Thanks- Doug Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 1, 2013 Report Share Posted February 1, 2013 Ola Doug! Aha, now its clear, the best way is using Barry Berman scripts. named Mocon. http://www.3dmation.com/ http://www.3dmation.com/ei_obm_to_ae.html Take a look, second link is the tutorial. Hope that helps Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted February 1, 2013 Report Share Posted February 1, 2013 Ola Yhloon!! Thanks a lot for you detailed post! Thanks Tom Quote Link to comment Share on other sites More sharing options...
Diego Posted February 2, 2013 Report Share Posted February 2, 2013 Hi, I remember about Normality plugin for AE created by Stefan Minning http://www.3dcg.net/software/normality/ Here are some samples I made changing lighting in AE. Default EIAS render Normal map from EIAS Playing with lights in AE a really good way to create audio synchro effects. You can also change the light colors in AE. Diego Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.