hurricane Posted November 3, 2012 Report Share Posted November 3, 2012 Hi, I have a looping animation of a butterfly that has been UV textured (see attached). I wan't to use it withing flockThis by Northern Lights, however I believe that I can only do this if it is a child cycling model sequence, my problems is that I can't seem to export the sequence as a single parked mesh sequence with the textures in place. I'm not really getting how to export the animation as a sequence of single mesh items that I can then cycle in order to use in fock this... Anyone have any experience with this or any tips would be greatly appreciated... Thanks! Any help appreciated! Mat. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 3, 2012 Report Share Posted November 3, 2012 Ola Mat, When I used it, If am I not wrong, I did a setup with a exported sequence with multiple parts and used Flock this. https://vimeo.com/12698185 From Manual: Thanks Tom Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted November 4, 2012 Report Share Posted November 4, 2012 Most impressive lighting Tomas! What sort of lighting did it take for those bugs? That is rotoscoped scene you rendered into correct? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 4, 2012 Report Share Posted November 4, 2012 Ola S, Its a filmed floor with a greenscreen background, then I 3d tracked the scene and I added the 3d Bugs in EIAS :) HDRI lighting with a Long spot light. Thanks Tom Quote Link to comment Share on other sites More sharing options...
hurricane Posted November 4, 2012 Author Report Share Posted November 4, 2012 emmmm.. I'm not sure you can do this without a cycling model sequence... Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 4, 2012 Report Share Posted November 4, 2012 Ola, I remember to use a cycling model sequence, but the model was not only piece, I had multiple parts, body, legs, wings.. Thanks Tom Quote Link to comment Share on other sites More sharing options...
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