bwcc Posted January 19, 2010 Report Share Posted January 19, 2010 I have been compiling this list for a while, these are meant to be minor improvements on the existing technology. Just like everyone else I want an integrated modeler and new animation tools, interface etc. But, in the meantime I'd like to put together a list of improvements to the existing application. I use EI everyday and these adjustment would significantly improve my productivity. I'm sure there are many more little fixes and I hope everyone adds to the list. 1. allow user to make the deformation list box bigger (like texture map box) 2. ability to (reorder) deformation region up to the top position 3. single button that turns off and on all deformations for an object 4. highlight entire animation line (key frames) when object is selected (see after effects) 5. ability to select animation channel of an object to highlight its key frames 6. raytrace shadow radius should be a ratio of the distance to the reference. If I animate the position of the light, the softness of shadow would remain consistent. 7. fog should be related to camera position (as it is now) but have the distance relate to camera reference position. as the camera is animated the fog distance automatically animates based on the camera reference. 8. global light adjust. In the render menu, a factor to adjust all light intensities in the scene. 9. ability to adjust the opacity of background image in camera window. we can adjust the opacity in the map window which is seen when rendered but not in the preview. 10. auto save 11. redo 12. automatically search for missing files, have EIAS copy and paste the name of the missing file into the search field of the import dialog. 13. in the project window, select a model and have the option to reveal file in the finder. 14. a single window to hold snapshots that can positioned and always rendered into (see modo) bw Quote Link to comment Share on other sites More sharing options...
Foreveryoung Posted January 20, 2010 Report Share Posted January 20, 2010 I second all the above:cool: Thank you!! Quote Link to comment Share on other sites More sharing options...
Arketype Posted January 20, 2010 Report Share Posted January 20, 2010 A couple of these were in the User Pack for v8, but did not get voted in. Hopefully these will show up again for the v9 Userpack features! #6 and #7 can probably be accomplished with expressionist. Thanks, Dave Quote Link to comment Share on other sites More sharing options...
Igors Posted January 20, 2010 Report Share Posted January 20, 2010 Hi All Agreed too. Except of points 11 and 14, all rest = good UP propositions Quote Link to comment Share on other sites More sharing options...
Ian Posted January 27, 2010 Report Share Posted January 27, 2010 1. allow user to make the deformation list box bigger (like texture map box) 2. ability to (reorder) deformation region up to the top position 3. single button that turns off and on all deformations for an object 4. highlight entire animation line (key frames) when object is selected (see after effects) 5. ability to select animation channel of an object to highlight its key frames 6. raytrace shadow radius should be a ratio of the distance to the reference. If I animate the position of the light, the softness of shadow would remain consistent. 7. fog should be related to camera position (as it is now) but have the distance relate to camera reference position. as the camera is animated the fog distance automatically animates based on the camera reference. 8. global light adjust. In the render menu, a factor to adjust all light intensities in the scene. 9. ability to adjust the opacity of background image in camera window. we can adjust the opacity in the map window which is seen when rendered but not in the preview. 10. auto save 12. automatically search for missing files, have EIAS copy and paste the name of the missing file into the search field of the import dialog. 13. in the project window, select a model and have the option to reveal file in the finder. Quote Link to comment Share on other sites More sharing options...
bwcc Posted January 28, 2010 Author Report Share Posted January 28, 2010 cool... brian Quote Link to comment Share on other sites More sharing options...
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