RobK Posted November 14, 2010 Report Posted November 14, 2010 Hi everyone, I have a character rendered mainly with outlines to give the effect of a drawn blueprint. I have added some shading using the NPR Lite shader set to give a light pointillism mainly responding to the diffuse light. The effect is a light stippling of white dots that softens the hard outlines and gives an impression of depth. However the texture 'boils' even when I set the light to match object movement. Is there a way to stop this and effectively bake the shading. Thanks, Rob. Quote
CyberMODE Posted November 14, 2010 Report Posted November 14, 2010 Hola RobK You can try with type Ink and Density 50 for sample.... will made a similar effect without anim texture. Thank you Quote
RobK Posted November 15, 2010 Author Report Posted November 15, 2010 Hola RobK You can try with type Ink and Density 50 for sample.... will made a similar effect without anim texture. Thank you Hi, thanks for the help - need to play around a bit more but that is looking more useful. Regards, Rob. Quote
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