Jump to content

Recommended Posts

Posted

Hi everyone,

I have a character rendered mainly with outlines to give the effect of a drawn blueprint.

I have added some shading using the NPR Lite shader set to give a light pointillism mainly responding to the diffuse light. The effect is a light stippling of white dots that softens the hard outlines and gives an impression of depth.

However the texture 'boils' even when I set the light to match object movement.

Is there a way to stop this and effectively bake the shading.

Thanks, Rob.

Posted

Hola RobK

You can try with type Ink and Density 50 for sample.... will made a similar effect without anim texture.

Thank you

Hi,

thanks for the help - need to play around a bit more but that is looking more useful.

Regards, Rob.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...