redcode Posted August 9, 2010 Report Share Posted August 9, 2010 Hey Everyone, I have an object that was textured in EIAS with multiple textures layered on one another. I haven't formally UV'd the object, but I think EIAS does auto UV's when you import and place textures? The question is, I want to bring the object into Maya with all its textures intact. Is there a way to do that easily? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted August 9, 2010 Report Share Posted August 9, 2010 Ola redcode, EIAS dont have a UV automatic unwrap system, until now, doesn't exist a magical UV unwrap system in the 3d market (the closest one to magical is UV Master from Zbrush). If you have a model with UV data, become easier, so, you need to bring it inside EIAS and add the texture, since its a UV coordinate, the texture fit automatically. Sure, one of our goals is make 3d cross data easier to our user base, we are always researching. Thanks Tom Quote Link to comment Share on other sites More sharing options...
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