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Baking Textures


redcode
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Hey Everyone,

I have an object that was textured in EIAS with multiple textures layered on one another. I haven't formally UV'd the object, but I think EIAS does auto UV's when you import and place textures?

The question is, I want to bring the object into Maya with all its textures intact. Is there a way to do that easily?

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Ola redcode,

EIAS dont have a UV automatic unwrap system, until now, doesn't exist a magical UV unwrap system in the 3d market (the closest one to magical is UV Master from Zbrush).

If you have a model with UV data, become easier, so, you need to bring it inside EIAS and add the texture, since its a UV coordinate, the texture fit automatically.

Sure, one of our goals is make 3d cross data easier to our user base, we are always researching.

Thanks

Tom

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