thingmaker Posted November 13, 2021 Report Share Posted November 13, 2021 Hello, I am trying to use some useful EI materials I have made in the past, in other programs. In my opinion Maya is sorely lacking in material creation that software like aFractal and NX has. Before these are gone forever, I would like to make permanent textures out of them. Someone had a post on how to do it but I can't find it. I think it had to do with a non-reflective plane facing the camera but I am fuzzy on how the lighting works since it has to be so even. Thanks to anyone that help. -Derryl Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 13, 2021 Report Share Posted November 13, 2021 Ola Derryl! Try to make your plane fully luminance, so, no shadow or specular will affect it. Thanks Tom Quote Link to comment Share on other sites More sharing options...
thingmaker Posted November 13, 2021 Author Report Share Posted November 13, 2021 Thanks Tomas, are you saying to put the shader in the Luminance/Glow / Luminance Maps only? I tried this but still see specular/light spots. I am a bit rusty with EI, just got it back up and running, thanks! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 13, 2021 Report Share Posted November 13, 2021 Ola Derry, Nope, put in the Diffuse as always and only move the slider to 1.0 in the luminance (Shade). Hope that helps Thanks Tom Quote Link to comment Share on other sites More sharing options...
thingmaker Posted November 14, 2021 Author Report Share Posted November 14, 2021 Thanks! Quote Link to comment Share on other sites More sharing options...
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