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Renderama quits


iKKe
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Renderama quits, without any message, while all the slaves keep on rendering...

I reinstalled Renderama, deleted the renderama prefs, deleted all slave temp files.

Renderama is running on a intel core 2 Duo, OSX 10.6.3 (verified the Disk and Disc Permissions with Disk Utility)

Then I collected all files to render again from a fresh project.

Renderama keeps quitting after 20 - 30 frames without warning.

Weird, haven't seen this before, and these things always happen on a tight schedule.....

Any Tips?

Cheers

Hans

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Not sure what the problem is, I tried to isolate it, but I can't...

My next guess was a network problem, so I replaced the switch and a few cables, and Renderama still quits after about 30 - 60 min.

Renderama quits without warning, all I can find are these messages in the console:

6/5/10 20:25:01 PM	com.apple.launchd.peruser.501[212]	([0x0-0x17b17b].com.electricimage.renderama[4187]) Exited abnormally: Broken pipe

6/5/10 20:27:55 PM	/Applications/3D/EIAS 8.0.0/Renderama.app/Contents/MacOS/Renderama[4269]	ATS: Invalid FontObjectID (3) - only low 16 bits are being passed in.

I use renderama all the time, even for all testrenders, haven't seen this before, weird...

My next guess would be a faulty ethernet port...

Does anyone have another suggestion?

Maybe I will make it a feature request, to let Renderama not quit on a lost connection, but display a message ;-)

BTW: All slaves have fixed ip adresses, and are present on the same subnet.

Cheers

Hans

Hey Hans,

please, upload in our Ftp bug folder to Renderama and post your request in our bug track system.

We are looking Rama issues..

http://www.eias3d.com/forums/showthread.php?tid=93

http://www.eias3d.com/forums/tracker/

Thankssss

Tom

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  • 3 weeks later...

Sorry I didn't reply sooner, I had a few very busy weeks.

The total project incl. assets was about 1Gb in size, so I couldn't just upload it.

I've tried to isolate the problem, I did not succeed, as soon as I reduced the project there was no problem rendering, it didn't matter what parts of the project I deleted.

I guess it was a weird coincidence, it just happened at the wrong time for me. I managed to render all scenes by deleting all inactive objects for the specific scene, which is strange, I never had to do such a thing.

It was a 90 sec animation, after rendering I had about 2 hours for the compositing, including render and compression, to get the animation on time at a presentation........

Cheers

Hans

Hmmm...

Igors need to take a look..

Is it possible to upload the project?

Thanksss

Tom

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