spleeve Posted March 12, 2010 Report Share Posted March 12, 2010 Hi, I have a project where I have to place hundreds of small rocks in a project. I'm trying to work if I should do it in EI (and if so how???) - or try comping it later in Photoshop. Anyone got any suggestions as to how it could be done in Animator? The rocks have to be placed as a type of loose foundation for a structure. Thanks, Michael. Quote Link to comment Share on other sites More sharing options...
Ian Posted March 12, 2010 Report Share Posted March 12, 2010 Hi Michael, Do you have any reference? Ian Quote Link to comment Share on other sites More sharing options...
spleeve Posted March 12, 2010 Author Report Share Posted March 12, 2010 Hi Michael, Do you have any reference? Ian this is sort of what it should look like. Michael. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted March 12, 2010 Report Share Posted March 12, 2010 Ola Michael, The easiest way in mind to do in Animator is Placer Deposit from Northernlights3d. You create a mesh to be your terrain and place the rocks using Placer, Random rocks controled by weight maps. http://homepage.mac.com/tegger/PhotoAlbum3.html Its How I used Placer to have this fur in my Bee. Thanksss Tom Quote Link to comment Share on other sites More sharing options...
bwcc Posted March 16, 2010 Report Share Posted March 16, 2010 Placer Deposit works great for this. I also have used Image2Mesh to generate the Stamp Surface, this way you can create a terrain to cover with the rocks. I haven't tried EXR2Mesh in this way but I imagine it would work as well. The weight maps will work to determine where the rocks are placed on the surface. But, the Placement Filter Map (weight map) has an "on / off" effect. It doesn't decrease or increase the number of stamps based on the gray scale image. It's either black or white regardless of how smooth the map is. The scale works though. Also not sure if it matters for this, but weight maps cannot be animated. So if the placement of the objects needs to change over time the weight maps won't work. good luck, brian Quote Link to comment Share on other sites More sharing options...
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