Nutley Posted March 5, 2010 Report Share Posted March 5, 2010 Hi Folks, I have been sent a Studio Max 2010 3DS file that I would like to use, but neither Transporter nor opening directly into Animator works. If there a trick to working with these files in Animator, or are 2010 3DS files just not compatible? Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted March 5, 2010 Report Share Posted March 5, 2010 Polytrans should do it. http://www.okino.com/conv/filefrmt_3dimport.htm If you could ask your client to save it as FBX, that should also work. And this is the limit of my knowledge...:blush: Quote Link to comment Share on other sites More sharing options...
barnabythebear Posted March 5, 2010 Report Share Posted March 5, 2010 Hiya, I didn't think the 3ds format had changed in some time? Are you sure it's not a .max file? If the file isn't to big to email I can convert it to fact from max 2010 via Polytrans, but it won't be until Monday I'm afraid. ta nige Quote Link to comment Share on other sites More sharing options...
Nutley Posted March 6, 2010 Author Report Share Posted March 6, 2010 Thanks for the help guys, I looked into Polytrans before asking the question but 'didn't fancy it' becuase it's a PC application and I'm on a Mac (and haven't set up Virtuial PC on this machine yet) however I have now installed the demo on a PC we have here, and when I tried to open the file I have, polytrans basically does not recognise the file as a .3DS file. I'm wondering whether I have been sent something that isn't actually the Model geometry (does Max work in the same way as Animator, you have a geometry file and a scene file?) The size of the file I have been given is a whopping 94.6MB, which seems fairly large, but who knows. I also have along with this file another folder containing all of the textures - pretty standard stuff inside. The main file is called MS_Server_Texture_01.3DS Inside the textures folder the only thing different from the norm is a file called MS_Server_Material_Library.mat This might all just be a red-herring that I need to go back to the supplier with. If I do go back, what should I be asking for, as 'traditionally' a .3DS file is no problem at all for me to use. Quote Link to comment Share on other sites More sharing options...
Ian Posted March 6, 2010 Report Share Posted March 6, 2010 If polytrans doesn't like it, I think there is something wrong with the file. Have you tried installing the Max 2010 demo on the PC? Ian Quote Link to comment Share on other sites More sharing options...
Nutley Posted March 6, 2010 Author Report Share Posted March 6, 2010 I haven't tried that Ian but that's a good idea. Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not. Quote Link to comment Share on other sites More sharing options...
scott8933 Posted March 7, 2010 Report Share Posted March 7, 2010 Hi Nutley, Is it possible that its a .max that someone renamed? Or maybe a .zip? Polytrans has an auto-recognize mode that will try everything to open it. The Max workflow and plugin for p/t is one of the most actively maintained by Okino, so as Ian says - if p/t doesn't open it then the file has a problem. I haven't tried that Ian but that's a good idea. Presumably if it's a 'proper' file it will open in the demo but (I guess) I won't be able to save the file?. At least then I can work out whether the file I have been sent is worth a damn or not. Quote Link to comment Share on other sites More sharing options...
Ian Posted March 7, 2010 Report Share Posted March 7, 2010 You can save files in the demo - for 30 days (it's fully functioning). Ian Quote Link to comment Share on other sites More sharing options...
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