Igors Posted February 27, 2010 Report Share Posted February 27, 2010 Hi All Look at first attachment. Both terrains have same geometry. The difference is that left uses vertices normals, right one - bumped normals. Second attachment shows the trick. First "ResetNormals" shader turns all surfaces normals up. Next (top) bump map is same EXR image that used in plug-in with Bump Factor = Height (in plugin). This technique is not perfect because bump is a cheap/trick. Typically artifacts appear as black outlines at places where model/normal are mismatch. But it's simple and interested to experiment Good luck :rolleyes:ResetNormal(MacUB).zip Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted March 3, 2010 Report Share Posted March 3, 2010 Hi Igors, Thank you for the Shader. I cannot import my .exr image into bumps and displacement. Where do I go wrong? :blush: http://www.rdnmultimedia.com/eias/EXR_Project.zip Quote Link to comment Share on other sites More sharing options...
Igors Posted March 5, 2010 Author Report Share Posted March 5, 2010 Hi, Richard I cannot import my .exr image into bumps and displacement. Where do I go wrong? :blush: You did nothing wrong, it's an old nasty bug in texturing, not related with concrete shader/image.We see that one of texture's params is invalid and blocks further textures adding, but we don't know what steps/actions caused this. If you can reproduce how to get such situation - it would be very helpful. It's easy to avoid - just delete shader and apply it again, all will be fine. Quote Link to comment Share on other sites More sharing options...
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