Yup. Good advice.
I've done the propeller thingy before. EI does a weird thing with the motion blur on the spinning props, where it ends up looking square, instead of round. Like I said, this was just a proof of concept that got picked up before it was ready. There's a laundry list of things that I wanted to do, such as add more ground crew and vehicles, add some antenna's and anti-aircraft guns to the roof, paint in doors and windows, add more layers of clip or alpha mapped greenery for increased parallax, and actually texture the plane instead of just slapping a couple of materials on it. I think that I did this whole animation in about 14 hours, not including the render time. I probably spent longer on the falling shells than the plane!
Working full time + on corporate videos, and shooting these fun projects for free on the side can be pretty taxing when you have 2 kids! I'm happy enough with what we got out of it, and the response to the teaser on the internet. Now, I've shot the whole 25 minute short film, and the guys that do 3d, all-day-every-day, can do a far better job on the final than I did with the teaser. I can't wait to see a full rough cut of it!