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Tomas Egger

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Everything posted by Tomas Egger

  1. Ola Akai! A simple test with Photons.. using the Geometry which represent the Lights as "Light Objects" using Photons. (I have only 2 lights in the scene). The shadows, light, reflections are more realistic, Thanks Tom
  2. Ola my friend! Igors are fully strong! we are polishing and fixing the remain bugs everyday! Set Camera 9.1 to use all threads and Memory, then use Local camera on Renderama or do a direct render without Rama, don't use the "Strips" option. We added tons of thins which we will love :) Thanks Tom
  3. Ola my friend Nigel! Its fantastic! Tom
  4. Hey Yon and Alex! Missing you my friends! Long time we don’t speak! This reorder bug was fixed in the past but came back because the recent OS updates! Use only one Camera my friend in this case! We are adding amazing features on v10 for us.. you will love them. Thanks Tom
  5. Ola Greg! Happy birthday my friend! We are here polishing tons of things at same time :) Will help us a lot in every aspect! Awesome image Akai! Thanks Tom
  6. Ola my friend! We are here, non stop! Thanks Tom
  7. Ola my friend! Don't worry! I will be here if you need help! Thanks Tom
  8. Hehe.. a Klingon language? We have several details to finish v10.. but we are non stop! Thanks a lot my friend.. if you have Facebook, we have a group there, you can join us, realtime answers :) Tom
  9. Haha.. no problem my friend! Btw: your project helped me to find a new bug on the new EIAS v10 :) Thanks Tom
  10. Ola Akai! Thanks a lot! I will play with it, as soon I have time :) Tom
  11. Ola Akai! No problem, it was clear what you used :) Thanks Tom
  12. Ola Akai! Really, really nice! Let me send you some projects to study :) Open each one and render. https://www.dropbox.com/s/dp9k139gycasb8x/EIAS9_Scenes.zip?dl=0 Thanks Tom
  13. Ola my friend! Yes, it is! Sure, GI + Photons + Reverse Illumination will be slower.. but can produce even more realistic results :) If you want, collect this scene project and send me.. as soon I will have a minute, I can try to play with it :) Cool you are having fun with EI :) Thanks Tom
  14. Ola Akai! Cool image! Did you try to use Photon mapping on EI 9.1? Thanks Tom
  15. Ola Burney! Happy new year!! with EIAS 9.1, its only possible exporting the geometry as .obj, but you will need to add textures again and materials, no animation. Thats why we want to finish v10 asap :) Last time I talked with Kish, he posted some of his modeling app screenshots, he is working on it. Hope that helps Thanks Tom
  16. Ola Steve! Please, send me an email! tom@eias3d.com Thanks Tom
  17. Ola Phungus! Lets do the promotions when we release v10, it will be better :) Thanks Tom
  18. Ola Paulc! Not yet my friend! We are polishing the last Big feature now, finish the bug fixing and we will be done with the Mac build which we want to release first. Thanks Tom
  19. Ola Paul! Hope every body is safe with family! EIAS v10 is ready for Catalina / Big Sur, the new Apple changes will be addressed for sure, no way out :) We are non-stop here to finish our new cool upgrade :) Thanks Tom
  20. Hey Burney! Im really happy with the latest beta build from this yesterday, polishing the last big feature, it will help every body a lot! Thanks Tom
  21. Ola Burney! We are here non stop, we just started to update our new viewports to handle more data after our last feature implementation, we hope to finish this soon, after that, we will do more polishing and re-started the bug fixing cycle. We are anxious to finish the upgrade :) Thanks Tom
  22. Ola Hervé! Thanks a lot for the sample project! I will discuss with Igors! Tom
  23. Ola my friend! We are working non stop on v10 :) Your problem, appears a limitation of the Raytrace render, please, do me a favor, simplify your scene, only one Tree, the used light and only one Ubershape plane behind to show these "squares" artifacts in the render, collect the scene and send me. (tom@eias3d.com) - A trick with Trees using Raytrace GI render, please, download this sample project, in the Transparency tab / Raytrace sub-tab / you should use GI Cache as "Irradiance" to have a really faster render. X_Frog Tree sample project Thanks Tom
  24. Ola PWoods, Could you send me the collected project and the snapshot showing the problem? email: tom@eias3d.com If you need to share doubts and users ideas in realtime, you can join us in our Facebook private group. Facebook EIAS group Thanks Tom
  25. Ola Derryl, Everybody invited to our closed group on Facebook, its easier and faster to solve problems them if someone needs help. Thanks Tom
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