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barnabythebear

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Posts posted by barnabythebear

  1. Hiya,

    Could the set image button be replaced by a drop down that lists all the bitmaps associated with the material so that one could quickly view the shaders affect on a particular bit map. The drop down could also have the set image command in the list. This would make things much quicker I think.

    Ta

    Nige.

  2. Hiya Bill,

    .jt is an open source format used by Siemens and as far as I can tell is only used in high-end CAD systems such as those from Siemens, Dassault and AutoDesk (Invenotor).

    stp/step would be your best bet. You can download one of the 15 day trails of ViaCAD3d/Pro and try the step import. ViaCAD outputs great .fac files. ViaCAD 2D/3D is only $99.

    ta

    nige.

  3. Hiya,

    Tomas kindly took at look at the scene file and the render time has dropped from around 9 hours to around 40 minutes! I need to examine the file now to see where I made my mistakes :-)

    Mark, the scene was originally a Max file and the materials were all Vray. I exported the mesh out of Max via Polytrans. I always get a great mesh with Polytrans, but sometimes the uv map can be missing or messed up a bit. With this scene there were no groupings exported, but I think this is a Max issue.

    ta

    nige.

  4. Hey,

    Thanks for all the comments guys!!!

    Michael, i agree with all of your comments! These will be corrected at some point :-)

    The scene is pre-modeled and originally came in Max/Vray flavour. I just wanted a nice looking room scene to jump in with and start experimenting :-) There are nine more scenes on the disc to follow! Ultimately i will model the rooms and some of the furniture etc but use pre-made content to flesh out a scene.

    I'm currently vacationing in Japan right now but i want to do some more when i return as this type of scene is something that I haven't attempted before and they are are good fun.

    ta

    nige.

  5. Hiya all,

    Thanks for the input guys!

    I tried to play around with the settings as per Thomas' post, but found that the white walls weren't as clean. This image has the same settings as the previous post but with over intensity at 2.5 and photon map at 8million, bounces at 8. I think having white walls isn't helping! The glass is from the Igors recipe.

    room104.jpg

    I don't think there is a noticeable difference in terms of quality, but i prefer it.

    ta

    nige.

  6. Hiya,

    OK, geting there I think..... :-)

    There are a few blotches lurking in corners....is this a matter the photon map or the rays count? The photon map is 5million and rays for the area light an GI are both at 900. Also, is there a way to get more contrast and slightly deeper contact shadows?

    room102iv.jpg

    Many thanks

    nige.

  7. Hi all,

    Here is the photon map; i'm not too sure how to tell a good one from a bad one :-)

    room10photons.jpg

    Here is the render with GI. Note the difference in the glass. It has a black cast too it now. Also, the illumination of the back wall looks very different.

    room10photonsgi.jpg

    The original post has only one area light that covers the three windows on the left hand side. In that set-up you can see that the illumination of the back wall is more predictable than with three area light, but the glass is still not rendering clear.

    Thanks in advance,

    nige.

  8. Hiya all,

    I wanted to try an interior render so I'm playing around with this evermotion scene. I get a bit stuck about the relationship with between photons and GI, I also can't seem to get glass and reflections to render properly without switching on GI secondary rays. Any help would be greatly received :-)

    room105.jpg

    ta

    nige.

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