36 Mins with GI on, and photons.
I then promptly did a second render.
Area lights only, no photons.
16 mins.
You can't see the beams through the side panels being the main difference.
I actually prefer the ceiling on the version without the bounce light.
The Area lights are the render-time hogs I think... It's noisy because it's only on 20 samples per Area shadow!
100 samples will probably bring it back up to almost 2 hours per frame.
Oh, and, ignore the white at the back on the photon render, that's due to it being a slightly unfinished model, I've just found out.
*Question*
Is it possible to make objects only visible to photon maps after they bounce?
I'm gonna try using planes to emit photons next if that's not possible, but I'm guessing geometry area lights will take even longer to render... But I will get more bounce light accuracy as the photons won't escape through the windows :D
At the moment the windows are added in in post because it's the easiest way I've found to make them look well lit at the moment.