This is about a little nuisance that hopefully implies a small modification in Animator.
When one opens file dialogs for importing models or texture maps, their filetype filtering defaults to EIAS' typical ones: FACTs and IMGs, out of tidiness, probably.
The thing is, these are becoming rather less than primary filetypes when one is importing elements into a new project. Today we are dealing with .3DSs, .OBJs, .TGAs, TIFs, .JPGs, .MOVs, etc. far more than with .FACTs and .IMGs. Yes, the objects end up becoming FACTs, but by then we usually are finished with the importing.
Things would be a bit faster if these dialogs would default to filtering, say, all 3D model and image formats EIAS admits, or to "everything" if that's not possible. Oftentimes one has to import a model made out of lots of separate parts files, and having to pull down the filtering menu everytime feels a bit like the Spanish Inquisition.