Tomas Egger Posted October 22, 2015 Report Share Posted October 22, 2015 Ola,This is a music video clip I did for two George's, my father, a great Brazilian art director which opened my mind for visuals and when I was 8, introduced me to another George, the one which made me dream with Sci-Fi and Fantasy. All done with Electricimage, After Effects and Photoshop.Hope you like my humble way to say "thanks" to both George's.Tomas Eggerhttps://vimeo.com/eias3d/troopers 3 Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted October 24, 2015 Report Share Posted October 24, 2015 Hi tom Really good pretty fluid dance moves . Congratulations to whole team great work.mark Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 24, 2015 Author Report Share Posted October 24, 2015 Ola Mark!thanksssstom Quote Link to comment Share on other sites More sharing options...
Diego Posted October 26, 2015 Report Share Posted October 26, 2015 Ola Tom! Good job, I love the lighting and very well made materials, the cool sexy female troopers with belly dance and breakbeat, congratulation to you!Also the very well done instrument models from Reuben.One day you have time would be nice to know the lighting setup used in this scenario. Congratullations to all the Team.CheersDiego Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 26, 2015 Author Report Share Posted October 26, 2015 Ola Dieguito!Thanks a lot for your kind words!Here my setup, its a simple Dome Light, a Object light illumination based on Photons.Hope that helpsThanksTom DOMElight_v2.zip Quote Link to comment Share on other sites More sharing options...
Diego Posted October 27, 2015 Report Share Posted October 27, 2015 Ola Tom,Thank you very much for the sample .prj very interesting I'll give it a try instead of Adaptive Sky Map I usually use for outside scenes.ThanksDiego Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted October 27, 2015 Author Report Share Posted October 27, 2015 Ola Diego!The main difference about my setup and Adaptive Sky Map is: I have bounced colors in the groups of my scene, Adaptive Sky Map doesn't do that.And pay attention in the Sun light / Photon tab / Energy Bias, the default is 0.65 and I am using 0.9, this increase the bounced color.Second, Making Parallel light (Sun) bigger, Size U and V (emission area), also improve the Bouncing color.All these tricks make the render more realistic.Hope that helpsThanksTom Quote Link to comment Share on other sites More sharing options...
Frankg Posted October 28, 2015 Report Share Posted October 28, 2015 Awesome work! Thank you for sharing your tricks.RegardsFrankg Quote Link to comment Share on other sites More sharing options...
Diego Posted November 4, 2015 Report Share Posted November 4, 2015 Ola Diego!The main difference about my setup and Adaptive Sky Map is: I have bounced colors in the groups of my scene, Adaptive Sky Map doesn't do that.And pay attention in the Sun light / Photon tab / Energy Bias, the default is 0.65 and I am using 0.9, this increase the bounced color.Second, Making Parallel light (Sun) bigger, Size U and V (emission area), also improve the Bouncing color.All these tricks make the render more realistic.Hope that helpsThanksTomHi Tom,I tested your lighting settings, it is wonderful! What you say about bounced colors it is really cool.This way of lighting scenes eliminates black in shadows and replaced it with color, it is much more realistic.Thank you very much for share it and explain how it works.I have Just a question about it: How is the subdivisions number in the hemisphere that contains the lighting image working? I made tests and the more subdivision in the hemisphere I use, I get more definition in the shadows and bumps.Please can you explain a little bit?ThanksDiego Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 4, 2015 Author Report Share Posted November 4, 2015 Ola Dieguito!imagine, each polygon of the hemisphere represent one area light, so, if you increase the subdivision, you have more and more area lights next each other, giving the shadows more definition and better bumps in consequence, understand?so, in my particular case I needed to balance the hemisphere subdivision and the amount of polygons in my scene, the full scene had 10 million polys I guess, need to check again ;)thankstom Quote Link to comment Share on other sites More sharing options...
MarquisDeSang Posted December 22, 2016 Report Share Posted December 22, 2016 Is this motion capture or animated by hand? Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 22, 2016 Author Report Share Posted December 22, 2016 Ola Jean! Fully motion capture, the "band" playing I recorded a few years ago for a specific project, but all dance and the troopers dancing I got free on Mixamo.com website ;) its easy to use motion capture on EIAS and it will become easier in the next upgrade ;) Mixamo tutorial Motion capture to keyframes tutorial thanks tom Quote Link to comment Share on other sites More sharing options...
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