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Motion Vector blur & Ray-Traced shadows


interstellar
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Years ago I read that you should never use Motion Vector blur when rendering ray-traced shadows.  Is that still true?  I'm rendering a project in passes; in one pass a single asteroid flies past the camera.  There is nothing else in this pass except for the asteroid.  There are two Shaders on the asteroid: Fractal Noise and Rust.  When I render it in Ray Trace mode with Motion Vector enabled, the blur looks fine.

 

This will be a long render-pass so I want to make sure it is set up correctly.  Is combination of Motion Vector and Ray Traced shadows okay in my case?

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