davidlgood Posted February 23, 2010 Report Share Posted February 23, 2010 Although the MDD addition is wonderful I have to say that I am absolutely thrilled with the feedback and communication I've seen since the recent 'switch'. Seeing frequent communication from the developers REALLY has me excited about the future of EIAS. Even if the communication isn't date/product specific, it's just nice to hear from the actual developers on anything. It makes me feel like they're really listening... really involved... and they really care about this product. I'm sure I'm not alone in feeling this excited about the future of a product!! Quote Link to comment Share on other sites More sharing options...
GeordieJames Posted February 24, 2010 Report Share Posted February 24, 2010 I'd like to second that David, its alive ! (said in a Hammer Horror kind of way) James Quote Link to comment Share on other sites More sharing options...
AVTPro Posted March 8, 2010 Report Share Posted March 8, 2010 ZBMaya>PointOven>EIAS I don't have to rerig with FBX. No bones, just skin. Thanks. Quote Link to comment Share on other sites More sharing options...
AVTPro Posted March 9, 2010 Report Share Posted March 9, 2010 Another Sample. Quote Link to comment Share on other sites More sharing options...
scott8933 Posted March 10, 2010 Report Share Posted March 10, 2010 ATV, How do you mean? The bones come over from Maya with the rig intact? Or you get an animated skin with no bones? If the second one, does this mean you can't reanimate within EI? I Guess I'm not following your workflow. ZBMaya>PointOven>EIAS I don't have to rerig with FBX. No bones, just skin. Thanks. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted March 10, 2010 Author Report Share Posted March 10, 2010 Ola Scott, When you bring a Character using FBX, you need to Bind the bones in your mesh, take care of weight map and so on, if you change the animation in 3D package which you exported the FBX and need to send again to EIAS, you will need to re-do the process of bind and weight maps. Using MDD, you only need to send the mesh with any kind of complex deforms (the first frame of your animation exported like a OBJ), one file to each group of your Character, XSI, C4D (Repitidle Pro) and other softwares exports automaticly one obj file for each group of the animation and then export the same MDD (vertex motion) file to each group. When you bring inside the EIAS, MDD plug-in will attatch automaticly a folder of MDD files from your scene to your converted OBJs groups in fact format. If the client change your animation, you need only to preserve the first frame of your Animation in the previous 3d package, re-do the animation and export only the MDD (motion) files again, reload them inside EIAS MDD plug-in again and Render!! Voila!!!! Fast feedback and changes, rendering in our Camera GEM. Thanksss Tom Quote Link to comment Share on other sites More sharing options...
AVTPro Posted March 18, 2010 Report Share Posted March 18, 2010 Scott, it's only an animated skin, no bones at all. just a shell. Thanks for the production savvy breakdown and tips Tomas. The MDD plugin is very savvy. No bones needed as with FBX. This makes your EIAS very fast and you can share the animation with other users and designer very quickly. Sorry I haven't got back to this sooner. I thought I posted this sample already. They nice thing is effects like muscle sliding can be done in another app like Maya and imported into EIAS. FBX can't do that. Also, I wanted to test MDD with DMM (explosions of destruction physics) expect Maya can't baked fracture. The point count changes. Opps, posted this already. I'm having trouble when I use url www.eias3d.com I get a work in progress splash screen. I can only use bookmarks. Quote Link to comment Share on other sites More sharing options...
batoloco Posted May 25, 2010 Report Share Posted May 25, 2010 Hi Avt just duplicate your model one clean and the other with the destruction applied,I think you can bake the destruction animation. Thanks , Batoloco Quote Link to comment Share on other sites More sharing options...
AVTPro Posted April 15, 2011 Report Share Posted April 15, 2011 Lots of 3D packages like Houdini, XSI, Maya and Lightwave with PointOven do export MDD files but... ...so does Tafa, a 200$ Facial animation program (http://ta-animation.com/FA/index.htm) and Blender, (http://www.blender.org/) the FREE 3D program with a very nice toolset and Collada import... Imagine the possibilities...:) Did Felix see this yet? I want to see him jump for JOY !! :-) Quote Link to comment Share on other sites More sharing options...
AVTPro Posted April 22, 2011 Report Share Posted April 22, 2011 More MDD test. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted May 14, 2011 Author Report Share Posted May 14, 2011 Ola, Fun test btw :) Thanks Tom 6 Quote Link to comment Share on other sites More sharing options...
AVTPro Posted June 5, 2012 Report Share Posted June 5, 2012 Is it necessary to output the morph models from Maya ? It would seem I only need to bake or cache the main model? I'm outputting MDD files from Maya to EIAS and I have a 3 morphs for the shape of the eye blinks. Do I need to output the targets as well and group them in the MDD Plugin inorder for the effect to carry over into EIAS? The blink looks curved in Maya but in EIAS crosses through the eye in a linear interpolation. 3 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 5, 2012 Author Report Share Posted June 5, 2012 Ola AVT, No, its not necessary. Thanks Tom 1 Quote Link to comment Share on other sites More sharing options...
AVTPro Posted June 6, 2012 Report Share Posted June 6, 2012 I did a morph test a year ago in MDD, I forgot. Then I did a quick test out of Maya. It worked. The problem is with a merge on a previously skinned is not resolving because I can't delete history. It's a Maya/PointOven problem not EIAS problem... thanks. Quote Link to comment Share on other sites More sharing options...
meester smeeth Posted May 29, 2014 Report Share Posted May 29, 2014 An MDD export would also be good??? :) I'm thinkng particularly to work with Marvellous designer...... Exporting to bvh is ok, but you lose your weight mapping. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted May 29, 2014 Author Report Share Posted May 29, 2014 Ola, Export a baked geometry? Hmmm Lets think :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
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