hurricane Posted July 21, 2011 Report Share Posted July 21, 2011 Hi Peops, Does anybody know of any EIAS to REALFLOW workflow tutorials using the Northern Lights Realflow plugin? I can't seem to get it to work.... Your help appreciated, Mat. Quote Link to comment Share on other sites More sharing options...
edecker Posted July 25, 2011 Report Share Posted July 25, 2011 Hey Mat, Try this: http://forums.cgsociety.org/archive/index.php/t-769625.html Best, Eric Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted July 25, 2011 Report Share Posted July 25, 2011 Ola Eric, Thanks a lot for your answer :) Tom Quote Link to comment Share on other sites More sharing options...
hurricane Posted July 26, 2011 Author Report Share Posted July 26, 2011 Thanks all, I think all I was doing wrong was to get the extension wrong, I'm not sure how or why I did that! I thought I'd copy the instruction text onto the EIAS forum so that other people can find it... Some Search Terms: RealFlow Real Flow to EIAS Northern Lights Plugin RealFlow 1.0 for ElectricImage To request an access code for this plugin send an e-mail to info@northernlights3d.com. This plugin can export scene data from ElectricImage to a RealFlow SD file. It can also read mesh files generated by RealFlow and create models in ElectricImage. To export a scene from ElectricImage: 1) Set the time thumb for the project to the beginning of the animation. 2) Add the plugin to the scene. 3) Link the models you want to export to the plugin. 4) Open the interface and set the mode to Scene Exporting. 5) Enter a filename to store the data into. Use ".sd" as the file extension. 6) Click OK. The plugin will tell you that it's in the export mode. 7) Preview the animation. Be sure that you have Drop frames turned off and that you're not skipping frames. When the preview finishes, the plugin will tell you that it has stored the file. The file will be located in the EI Sockets folder. You can now import this into RealFlow. To import meshes from RealFlow: 1) RealFlow places the mesh .bin files in a folder called "meshes". Copy this folder into the EI Sockets folder. 2) Add the plugin to the scene. 3) Set the mode to Mesh Importing. 4) Click the Choose Mesh File and select the first mesh file. The files are numbered for each frame. 5) Click the OK button. The mesh will be generated. Note that the mesh doesn't smooth while the plugin is running in Animator. This is for performance reasons. It will smooth when you render the project. Also, you can use multiple instances of the plugin set to different meshes if you have a scene with multiple fluid flows. Typically, the fluids are saved as "Mesh0100001.bin" and "Mesh0200001.bin". The plugin uses the "00001" characters for the frame number and the "Mesh0*" as the fluid. Quote Link to comment Share on other sites More sharing options...
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