Jump to content

Reflectivity Maps Broken in 8?


JoeV
 Share

Recommended Posts

I trying to use a black and white texture map as a mask for reflections, but it seems like no matter what I do, the map shows up as a texture, its not masking out the reflections. The reflection should show through where the texture is white and hidden where the texture is black, correct?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...