JoeV Posted June 2, 2011 Report Share Posted June 2, 2011 I'm rendering a car model that I imported as an OBJ. It's mesh is very dense -- is there a way to render a hidden line wireframe and be able to specify the density of the wires? Say, I only want 10 on the y and 20 on the x? I started this project in another 3D program, but I always seem to end up back with EI, you don't appreciate how easy it is to manipulate objects and cameras until you have to use something else. Did you know that in some programs, you can't orbit the camera around an object unless you add a null and have the camera "look" at it. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 2, 2011 Report Share Posted June 2, 2011 Ola Joe, Render wireframes in EIAS is pretty easy, but its not possible to show less polygons than the original model, only if you use some tool to decimate the mesh like LODe Stone from Blair. http://www.northernlights3d.com/Products/LODe_Stone/LODe_Stone.html Are you using transparent wireframe mesh or a white model with black lines? using a white model with black wireframe lines will hide the back side of your model. Thanks Tom Quote Link to comment Share on other sites More sharing options...
JoeV Posted June 2, 2011 Author Report Share Posted June 2, 2011 Hi Tomas, Thank you for the information. I'll try some texture maps/shaders to see if I can fake the look. I'm looking forward to version 9! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 2, 2011 Report Share Posted June 2, 2011 Ola Joe, show later your tests :) We are full time on EIAS 9 :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
gyroo Posted June 2, 2011 Report Share Posted June 2, 2011 The only way you will get a wireframe render different to the actual models wires is to fake it... If you have the model UV'ed then texturing the model with an image of the UV wires can be made to look like a proper wireframe if you play around with the material (maybe using the texture as a luminance map on black). Has the advantage that you can erase any lines you like in photoshop though. DaveW Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 2, 2011 Report Share Posted June 2, 2011 Ola Dave, Excellent tip :) Thanks a lot Tom Quote Link to comment Share on other sites More sharing options...
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