hurricane Posted May 31, 2011 Report Share Posted May 31, 2011 Hello, I was just wondering if there was an easy way to falloff to a colour, for example, I have a white ball, with a light on it and rather that the falloff go to grey at the edges, set the object to fall of to blue? or do I need to fiddle around with all sorts of settings to do this? Help appreciated, Mat. Quote Link to comment Share on other sites More sharing options...
Arketype Posted May 31, 2011 Report Share Posted May 31, 2011 You can do this with the gradient shader and the "edge" option. Quote Link to comment Share on other sites More sharing options...
gyroo Posted June 2, 2011 Report Share Posted June 2, 2011 Agree about gradient shader, but isn't it the 'nth light' option that would be better to align the falloff with the lights direction? Or maybe i'm reading this wrong and its actually coloured (not grey) shadows you are after then If you use buffered shadows for the light there is an option to pick the shadow colour directly. If you want to stick to ray traced shadows you could use a coloured ambient to fill the dark shadow with colour. DaveW Quote Link to comment Share on other sites More sharing options...
meester smeeth Posted June 7, 2011 Report Share Posted June 7, 2011 Yep, Think Gyro might be on the right lines for you there. If you have a backlight pointing in the exact opposing direction as your main light, you can colour it as you need. Maybe even add quite a lot of colour to your Gi colour setting? Quote Link to comment Share on other sites More sharing options...
hurricane Posted June 7, 2011 Author Report Share Posted June 7, 2011 Thanks guys!! I actually cheated and photoshoped it, but I will be going back to it when I have more time and looking into this! M. Quote Link to comment Share on other sites More sharing options...
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