JoeV Posted February 5, 2014 Report Share Posted February 5, 2014 Have a client that has a device that is chain driven -- since this aspect of the device is a key feature, I don't think I'll be able to fake animating the chain and cogwheels. Been a while since I had to tackle something like this so I'm looking for tips on how to best approach. Physics? Deformers? Plugins? I'm running v9 and have many NL plugins, which hopefully with work with 9. Image of one of the gizmos is attached. Thanks! Joe Quote Link to comment Share on other sites More sharing options...
BuzzLightyear Posted February 6, 2014 Report Share Posted February 6, 2014 Hi Joe, Quote Link to comment Share on other sites More sharing options...
JoeV Posted February 6, 2014 Author Report Share Posted February 6, 2014 Thanks! Downloading the PDF, I'll post some work-in-progress if/when I'm successful. Quote Link to comment Share on other sites More sharing options...
RichardJoly Posted February 6, 2014 Report Share Posted February 6, 2014 OMG! I deleted the wrong post…! Could you put it back on please, I'll try and be more careful… Sorry Quote Link to comment Share on other sites More sharing options...
BuzzLightyear Posted February 7, 2014 Report Share Posted February 7, 2014 Hi Joe- Your chain drive geometry is very similar to my Wall-E Tread animation, using the Bullet Physics Engine. Each of your chain links would be the equivalent of one of Wall-E’s long treads. They’re all driven by a single sprocket. If you check the “Making Of†section, see: http://www.eias3d.com/forums/topic/5939-wall-e-tread-motion-using-the-bullet-engine/ There’s a download tutorial that should help. Your geometry is more complicated, and it will take some tweaking of the Bullet parameters. But it should work. Good luck! (Nice model you’re animating :-) Chip Quote Link to comment Share on other sites More sharing options...
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