Thomo Posted February 3, 2014 Report Posted February 3, 2014 What does EIAS use for normal maps. DirectX style or OpenGL style? I'm trying out filter forge and it is asking me the question. Help appreciated. Quote
AVTPro Posted February 4, 2014 Report Posted February 4, 2014 I just made a request for normal in the view ports. EIAS does render normals maps but it does not display them other than the texture alignment windows. If they do implement normals I hope it's on both Mac and Windows, OpenGL and DirectX 11 respectively. Here's the link to the request.http://www.eias3d.com/forums/topic/5981-normal-maps-in-view-display-ports/#entry14320 Quote
Thomo Posted February 5, 2014 Author Report Posted February 5, 2014 Yep me t00! Thanks for sharing. Quote
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