JoeV Posted November 11, 2013 Report Share Posted November 11, 2013 http://tangent3dstudio.com/test/ Have a glass object with a metal probe inserted into the orange liquid -- the probe, is a preset material the glass is my recipe. Running a test movie -- I see the probe strobing and I also noticed that the metal portion above the glass is blown out, while the probe inside the glass seems to stay the same no matter how I adjust it's brightness. It's been a while since I've used EI, so most likely I've forgotten something simple. Thanks! Joe Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 11, 2013 Report Share Posted November 11, 2013 Ola Joe! Is this EIAS 9.1? Please, collect the project and send me! tom@eias3d.com Thanks Tom Quote Link to comment Share on other sites More sharing options...
JoeV Posted November 11, 2013 Author Report Share Posted November 11, 2013 Thanks Tomas, files on the way! Yes, 9.1. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 12, 2013 Report Share Posted November 12, 2013 Ola Joe, You had a mixed scene setting, your Photons Lights are GI & Secondary, but your GI window is using Irradiance (Draft). Project attached, its full Irradiance, its slower than Photons only. Photons only have the group behind the glass flicking, I will need to investigate better later. Thanks for your project. Tom irradiance.zip Quote Link to comment Share on other sites More sharing options...
JoeV Posted November 12, 2013 Author Report Share Posted November 12, 2013 Thanks Tomas, I figured I had something set incorrectly. In my quest to get a decent looking glass textured and lighted, I must have selected options without knowing the ramifications. I need to brush up on EI lighting. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 12, 2013 Report Share Posted November 12, 2013 Ola Joe! But GI & Secondary are the fast transparency render using Photons, Irradiance is the most precise. I will add here in our list to take a look further in your proj!! Thanks Tom Quote Link to comment Share on other sites More sharing options...
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