Thomo Posted May 9, 2013 Report Share Posted May 9, 2013 Hi, I was wondering if anyone has a more updated approach to this. I Was led to believe maybe V9 would and may yet, automate this. This is what I do now, (this is about 5 years ago), thanks to Dave I think from memory. Thanks, "With EIAS 66's arrival (and no Occlusion shader for it), I thought it was time to share this tip. Note: Do a save project as or just remember to not save it after setting off the render.. 1. Turn off all lights 2. Add a master material 3. Open the mater material and uncheck 'use polygon colour' 4. Select: By type: Groups - Assign everything to the new master material 5. Open the GI window 6. Turn on GI 7. Primary rays 100, secondary 0, NO bounces, colour to white, intensity to 1. 8. Turn on distance limit (set to whatever you normally set the Scan Angle to in occlusion - 100 is a good start). 9. Render More rays will produce smoother results but as you'll be layering it on top you probably won't notice the difference above 100... For animated occlusion passes you might want to put the grid size down to 4x4." Quote Link to comment Share on other sites More sharing options...
barnabythebear Posted May 9, 2013 Report Share Posted May 9, 2013 Hiya, On the downloads page is an ambient occlusion shader - Apass. Just use this as a camera map. Ta nige. Quote Link to comment Share on other sites More sharing options...
S. Houtzager Posted May 10, 2013 Report Share Posted May 10, 2013 I have just been turning on Sky Light in the GI settings when I want ambient occlusion. It has been working well for me for stills, however sometimes animations look better without the occlusion. http://www.intuitionusa.com/1/sky.jpg Quote Link to comment Share on other sites More sharing options...
Thomo Posted May 10, 2013 Author Report Share Posted May 10, 2013 Ok thanks nige. I'll try that. Thanks Steven. What I really wanted was a post production layer. Ta Quote Link to comment Share on other sites More sharing options...
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