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V9 Renderama question


supernovavfx
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first comments on my situation

#1- 95% of my work is rendering 30 - 900 frames 1280 x 720 on average resolution. I use an 8 core MacPro

#2 - I have tested a number of my v8 scenes with v9 I have seen a nice performance increase initially. All positive.

#3 - 90% of my FRAME renderings average 3 minutes to 15 minutes PER frame.. (depending on project obviously)

#4 - I have seen speed increases but NONE of them come close to 7 or 8 times faster than the V8 Camera.

QUESTION

Can I still set up renderama with 8 slaves just like I used too and have them each operate on a core just like in V8?

it still seems to be be my fastest option for rendering my animations. I have read the manual and it explains adding multiple MACHINES

to renderama...not multiple slaves per core on ONE machine... help please.

Scott

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Ola Scott,

Camera 9 using all 8 cores will not make Camera 9 run 8 times faster, even Camera 8 with 8 slaves cant be 8 faster..

Answering: You need only to make your 8 slave folders like before, go to Camera 9 settings and type 1 thread only, so, each Camera will use only 1 core, you will have 8 Camera 9 using 1 core each.

Hope that helps.

Thanks

Tom

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thank you Tomas... i KNOW that i dont get 8 x the speed :) but I DO get a much better overall render time total..... I see.... I just set the Camera to one core....

its still REALLY GREAT to have my 'working' test renders FLY so much faster which leads to faster overall job performance.... I wonder if setting 2 slaves to 4 cores

or 4 slaves to 2 cores would make any difference.... the whole app just feels and reacts so much faster on all levels!! great job again... :)

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I have a large scene (over 6 million polys, rendering out at 3000 x 1276), rendering just geometry (no textures or shaders) under GI skymap and one raytrace-shadowed parallel light (for sunlight). A full-res test render out of EIAS took 17 minutes. However running the animation through Renderama, my frames are now taking an hour each, and there's 825 of them. I have 11 rendering cores at my disposal (across 2 machines), so it's not desperately bad time-wise, but I'm curious as to why the difference from 17 minutes to an hour.

Camera settings are as follows:

Hardware info: Memory 32768

Processors: 16

Current Settings

Architecture 32bits

Use Memory, Mb: 2000

Run Threads: 16

Is this right? Or should I have it set to something different?

David

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  • 2 months later...

I've also been doing some tests as I've got a large project to render with limited resources.

 

In my testing, it's quite a bit quicker to allocate 1 camera to each CPU thread - in my case an 8 core mac pro so 16 threads. (I also tested 1 camera per core but 1 per thread is significantly faster)

 

Here are my test results

 

 

- 16 Cameras given 1 CPU thread per camera

Allocated 1 camera to 1 single thread, Frame 78 took 2 hours 36 minutes to render 720p at 3/4 size. This config gives me 16 frames in 156 minutes.

 

- 1 camera given all 16 threads - multi core

Allocated 1 camera the full 16 threads, frame 78 took 18min 42 seconds to render 720p 3/4. This gives me 16 frames in 283 minutes

 

So if the multi core camera rendered 16 frames it would have taken 283 minutes. Whereas allocating 1 camera to each CPU thread x 16 threads give me 16 frames in 156 minutes - almost 50% less time.

 

Of cause this is based on one specific frame - 78, each frame will have a different render time. This was all done on a mac 10.8.2 in 32bit mode. Ram allocation didn't play much of a part - the scene only uses about 250mb. It might be different on a PC.

 

Anyway feel free to pick holes in my crappy test situation, but until I'm shown this is wrong, I'll be rendering 1 camera per thread!

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