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Aligning painted colour maps.


RobK
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Hi everyone,

having some problems texture maps.

I'm making some small 2d monsters in a hand drawn style - like a childs drawing of dinosaurs.

Process

Outlines start in illustrator.

Use EIM to generate a nice single layer billboard type polymesh.

Into silo to generate UVs - using recreate UVs per polygon as this seems to paint really well in Carrara.

Into Carrara 7 - using as a cheap painting solution - paints very nicely.

Out to Animator using fbx ver 6.

Into Animator and select use UVs and normalise. Everything OK except texture map only aligns when x and y co-ords set to .5.

Renders well except that polygon outlines can be seen faintly.

Example - I have a small spiky creature painted green overall and then in a separate photoshop layer generated within Carrara I paint on orange spots and orange spike tips etc. When rendered each orange polygon is outlined by a faint line of green showing through from underneath. Tried lots of different settings - no solution.

Anyone else tried this / got a magic cure - Carrara 7 being free is a very cost effective painting solution so would be nice to solve.

In the attached file I have turned off blur and anti-alias to make it stand out a bit more.

Thanks in advance, Rob.

post-156-13269393741881_thumb.png

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