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In my previous thread, Tomas was helping me get a deeper understanding of

photons.

In that smaple rendering I posted, I was trying to texture map gigantic piles of sacks of grain (it's an 18th century grain market).

Any ideas for texture mapping gigantic piles of sacks of grain?

I made radial rough shapes then T-subbed them into rough piles, then mapped w grainy textures, grunge and a tiling pattern with an alpha channel...

Maybe I need photo graphs of giant piles of corn and whatnot...

Any ideas?

Thanks!!!

Richard

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