Chenarch Posted December 8, 2010 Report Share Posted December 8, 2010 Hey Tomas and others, Back on Photons again! And now trying to use photons in a MUCH Larger interior (similar to scale of Blackpool rendering used in EIAS3D banner. Couple of questions. 1) I blocked off window openings (where Area Lights are which are generating photons). Will photons escape through here? Do I need to block off these openings with transparent objects? 2) I'm getting a lot of splotchiness on walls, whereas last June, when I was getting smoother walls. I have tried w GI on and GI off. Also now getting render lines near ceiling lights I've not gotten before... 3) Renders are with: photons>Always vis+database+Always Direct: 80 GI: No skylight, only Rev Illum one bounce Many thanks, Richard Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 8, 2010 Report Share Posted December 8, 2010 Ola Richard, Send to me your project.. Thanks Tom Quote Link to comment Share on other sites More sharing options...
Chenarch Posted December 8, 2010 Author Report Share Posted December 8, 2010 Hi Tomas, Thank you for taking a look... I tried to send but my email always got rejected... I have posted on ftp too.. Richard Ola Richard, Send to me your project.. Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 8, 2010 Report Share Posted December 8, 2010 Ola Richard, Which name and which folder? :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Chenarch Posted December 9, 2010 Author Report Share Posted December 9, 2010 Ola Tomas, I have emailed to you the FTP location etc... thank you very much for helping!! Best regards, Richard Ola Richard, Which name and which folder? :) Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 10, 2010 Report Share Posted December 10, 2010 Ola Richard, Please, take a look, I did a GI version, dont forget to turn your lights caches in Permanent, you were using “Alwaysâ€. Thanks Tom v8_test-TOM.zip Quote Link to comment Share on other sites More sharing options...
Chenarch Posted December 11, 2010 Author Report Share Posted December 11, 2010 Hi Tom! Thank you again for taking a look at that. I've done about 100 test renderings now and getting a much better hang of it. I thought the "Lookup Radius" related to light source distance from subject. I think I'm understanding it better now. I do have a question. I set up my scene (image posted) using a sun casting primary shadows through a glass roof of a grain market. Then I set up a hemi-spheric light object which will cast photons. To be able to "see" the sun light rays, the light object (which covers the glass roof basically) has to be transparent. Then when I turn on the light object and make it shoot photons, I have to make the light object opaque again so it can be fully luminent. Then I've tried going back to "Sun" only, and the sun rays are no longer there until I turn off light object and start all over. Question: Does the process of baking the photon stuff bake in the GI and the direct sun as well? Or, why is the Sun still there now that the light object is no longer transparent... ? Am I making sense? Anyway the setup for this image is: 400K photons, Direct 20, Bounce 30, Control Distance 1070, Dens Diag 258K in 17. Thank You!! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted December 12, 2010 Report Share Posted December 12, 2010 Ola Richard, Some Tips: - Turn off receive shadows for your transparent roof (it will speed the render). - Dont use Environment or Mirror reflections, since you are using Raytrace in normal mode. (it will speed the render). - Use your Hemisphere light Obj with less polygons possible, because each polygon will become a Area Light. (it will speed the render). - Using Selection Sets (create a selection set to your Hemisphere light Obj) and exclude it from your Sun illumination, its the way to have to have your Photon dome + Sun acting together in the way you did, otherwise, make your dome bigger than your sun Distance. :) - All Photons lights need to be Secondary + GI to work fast with transparencies and reflections and refractions. If you have more doubts, upload the prj to me. :) Thanks a lot Tom Quote Link to comment Share on other sites More sharing options...
Chenarch Posted December 12, 2010 Author Report Share Posted December 12, 2010 More great tips, here, Tom... it gives me a better understanding of how to manipulate photons. Thanks!:) Richard Ola Richard, Some Tips: - Turn off receive shadows for your transparent roof (it will speed the render). - Dont use Environment or Mirror reflections, since you are using Raytrace in normal mode. (it will speed the render). - Use your Hemisphere light Obj with less polygons possible, because each polygon will become a Area Light. (it will speed the render). - Using Selection Sets (create a selection set to your Hemisphere light Obj) and exclude it from your Sun illumination, its the way to have to have your Photon dome + Sun acting together in the way you did, otherwise, make your dome bigger than your sun Distance. :) - All Photons lights need to be Secondary + GI to work fast with transparencies and reflections and refractions. If you have more doubts, upload the prj to me. :) Thanks a lot Tom Quote Link to comment Share on other sites More sharing options...
rvlna Posted December 22, 2010 Report Share Posted December 22, 2010 The stripped lines in the ceiling in the second image seems to come from glow using stripped rendering (using renderama ...) Rvlna Hey Tomas and others, Back on Photons again! And now trying to use photons in a MUCH Larger interior (similar to scale of Blackpool rendering used in EIAS3D banner. Couple of questions. 1) I blocked off window openings (where Area Lights are which are generating photons). Will photons escape through here? Do I need to block off these openings with transparent objects? 2) I'm getting a lot of splotchiness on walls, whereas last June, when I was getting smoother walls. I have tried w GI on and GI off. Also now getting render lines near ceiling lights I've not gotten before... 3) Renders are with: photons>Always vis+database+Always Direct: 80 GI: No skylight, only Rev Illum one bounce Many thanks, Richard Quote Link to comment Share on other sites More sharing options...
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