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isometric render in EIAS


edecker
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Has anyone used EI to render out game sprites in an isometric view? I was setting up to do these in Blender but am thinking I will have much better control in EI since I use it much more and already have workflows in place.

In particular I am looking for some tips or settings for getting a true flat view without the focal perspective.

Eric

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I will be using an effector to attach the items to so I can rotate 360 degrees. I guess my question is more around getting the true 3/4 view with no perspective. Like in formZ I could view a model at top 3/4 with no perspective.

I have been adjusting the focal length of the camera to lose any perspective but what is the value to represent no distortion? I cannot find that value in the manuel.

Thanks guys.

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