Mark Johnston Posted August 6, 2010 Report Share Posted August 6, 2010 HI WHAT YOU THINK OF THIS ? MARK http://www.prnewswire.com/news-releases/sony-pictures-imageworks-and-industrial-light--magic-join-forces-on-alembic-99337884.html Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted August 6, 2010 Report Share Posted August 6, 2010 Ola Mark, Lets them work more in this project, then we can have a closer look. Thanks Tom Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted August 6, 2010 Author Report Share Posted August 6, 2010 HI Tomas cool I stumbled on that and wondered if you had seen it. Quote Link to comment Share on other sites More sharing options...
Juanxer Posted August 8, 2010 Report Share Posted August 8, 2010 It seems Alembic stores baked animated scene data instead of high level-editable data as FBX and COLLADA would do. Looks like being a way to drop others' animated elements into one's scenes without a fuss, or a way to accept their completed scenes and send them to one's renderer without needing any conversion process. I wonder how editable that imported data is, once in one's app. "Alembic is an open computer graphics interchange framework. Alembic distills complex, animated scenes into a non-procedural, application-independent set of baked geometric results. This ‘distillation’ of scenes into baked geometry is exactly analogous to the distillation of lighting and rendering scenes into rendered image data. Alembic is focused on efficiently storing the computed results of complex procedural geometric constructions. It is very specifically NOT concerned with storing the complex dependency graph of procedural tools used to create the computed results. For example, Alembic will efficiently store the animated vertex positions and animated transforms that result from an arbitrarily complex animation and simulation process which could involve enveloping, corrective shapes, volume-preserving simulations, cloth and flesh simulations, and so on. Alembic will not attempt to store a representation of the network of computations (rigs, basically) which are required to produce the final, animated vertex positions and animated transforms." They probably are abstracting shaders, too, although I can find no reference to that. I have found the project site, here: http://www.alembic.io/ Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted August 8, 2010 Report Share Posted August 8, 2010 Ola Juanxer, It's more like MDD. Thanks Tom Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted November 30, 2011 Author Report Share Posted November 30, 2011 Hi heres some new stuff on this http://www.youtube.com/watch?v=I__MeR8jsFk&feature=youtu.be and this http://www.alembic.io/index.html In the video at 9min its real interesting the performance info. Mark Quote Link to comment Share on other sites More sharing options...
Mark Johnston Posted November 30, 2011 Author Report Share Posted November 30, 2011 Hi heres some new stuff on this http://www.youtube.com/watch?v=I__MeR8jsFk&feature=youtu.be and this http://www.alembic.io/index.html In the video at 9min its real interesting the performance info. Mark Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 30, 2011 Report Share Posted November 30, 2011 Ola Mark, Yeap, I saw them some time ago.. :) Its interesting Thanks Tom Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted November 30, 2011 Report Share Posted November 30, 2011 Ola Mark, Yeap, I saw them some time ago.. :) Its interesting Thanks Tom Quote Link to comment Share on other sites More sharing options...
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