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Sub Surface Scattering and Bump ?


WHD
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Hi All,

Is there a technical reason that subsurface scattering will not work with bump mapping? Every time I try I get black stuff that looks like you took a torch to the model. I'm guessing that SSS requires true volume and bumps may just not play well but skin surfaces are difficult without bump. Anyone know if this is a limitation or a bug?

Attached is a test of a neuron model with a SSS material and then with a B Fraktal shader bump only applied. Problem shows up with all shader bumps that I've tested.

Bill

post-76-13269393568199_thumb.jpg

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