What I need to speed up animation in OpenGL while always rendering the final model.
Tree(parent)
-tree_lowrez 100 polygons (visible in animator and invisible in camera)
-tree_highrez 1 000 000 polyogons (invisible in animator and visible in camera)
I found a not so perfect way to do that with :
-tree_lowrez : Animated visibility off (so it does not render)
-tree_highrez : Shading to none (to make it invisible in Animator)
Problems :
I still get a box around the lowrez tree
When animating/previewing in opengl the lowrez model dissapear
Is there a checkbox that I missed somewhere?