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Showing results for tags 'Rodeo'.
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Hi all. I whipped together another little VFX breakdown of a shot to share. Wanted to see how quickly I could create a shot from beginning to end with some character rigging and animation, cloth and dynamic sims using EIAS. About a week of work all in all. Took quite a bit of fiddling to get SimCloth to cooperate, but worked out OK in the end. Hope to upgrade to V9 soon and give Bullet dynamics a go on something like this. • Shot the plate in RAW on my BMPCC • Shot & created my own environment HDR's to match the plate • 3D Tracked in PFTrack - Camera data exported to EIAS • Character and Vehicle Rigged and Animated in EIAS • SimCloth & Rodeo • Lighting, Texturing, and Rendering in EIAS • Compositing in AE http://kevinpowellstudio.com/portfolio-item/vfx-breakdown/
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Hi eiasers, 'got a little question for you . . . I'm trying to do some hard body collision animation and I don't get something . . . If I have three items, the first one, that we will call 'the collider' is animated in the timeline to crash into the other 2 so that they fly off to pixel heaven, but how do I use rodeo to include the collider in the simulation, i.e. when it hits the other 2 I want it to behave in the way that it should within the dynamics engine . . . Is there a way to do this or do I have to kind of make an invisible clone of it and then kind of swap them out or something? Help appreciated! Mat.