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  1. Hi folks, I'm cranking out some models using FormZ at the moment, but am finding EIAS unable to use UV space with some models. I understand FormZ itself decides what form of mapping it thinks each model warrants, but I don't know if that information comes through via OBJ or FACT exports. Either way, a simple revolved profile (e.g. the casing of an antique compass) is coming into EIAS, but the Info > Shading > Texture > Use UV Space is greyed out. FormZ's manual is as labyrinthine as it is unhelpful, and I'm not seeing anything in any of the export dialogue out of FormZ to determine texturing specifications, including telling the model it can be UV mapped. Even the texturemapping within FormZ lacks a "UV button" anywhere (not that I am texturing in FormZ, I am only using it for modelling, and having EIAS do the rest). If I have a texturemap of flecked antique metal, I want that to be undistorted no matter where on the surface of the model it features, which rules out basic cylindrical, spherical or flat mapping. UV mapping would be ideal, but it's not happening with a greyed out UV button in EIAS. Anyone had this experience before and can steer me to the magic section within FormZ or otherwise that can help? David
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