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RobK

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Everything posted by RobK

  1. Hi, would it be possible to have a dirt shader for pits and creases in the polygon mesh so that we don't have to spend the extra on something like Antigua (I dimly remember that shaders can access the mesh from 7 onwards ?). Also it would be nice to see an update to the other reactive shaders so that they work properly like Noise Factory. What I would really like is for shaders to access strength maps and use them effectively as a alpha so that you could simply paint on where you want the procedurals to go - great with organic characters where alot is built as a single mesh. Regards, Rob. PS Tried all sorts of 3d programs over the years. They all work OK, but EIAS makes me smile. :)
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