mondoman
-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Posts posted by mondoman
-
-
-
While we're discussing this, can we get a general update on the status of Northern Lights' plugins? I know Blair mentioned last year that he was going to try to update most of them, is that still happening?
-
Thanks. Fixed.
-
Got a vague question here: I just installed 9.1, am enjoying the improvements, but I can't launch Camera, neither the main Camera or the slave Cameras.
When I try to render, network render or even snapshot I get an error that says:
"The application was unable to start correctly (0xc000007b). Click ok to close the application."
Any help would be appreciated.
-
Haven't launched it yet, just installing it now, but it's great to see that EIAS3D's development continues at a good pace! Thanks Tomas (and team)!
-
The video tutorials I've watched seem pretty good, but having so many just called 'Easy Basic EI' is a bit vague. An easy first step would be giving the Mark Johnston tutorials more descriptive titles.
-
I'm also having trouble getting EIZ files into AE CS6. Just won't let me import it - can we get a more detailed breakdown of the import method? I'm a bit confused by the brief description in the manual.
Thanks-
-
This is a very little thing, but I've noticed that when I import an OBJ file (or any other model file), Animator writes a Fact file to the same folder (makes sense). But if I import that original OBJ file from that folder into a new project at some other time, Animator will overwrite that Fact file - if I've changed my import setting this throws off the original project. I know I can export the model or move it to prevent this, but if it just wrote a differently named Fact to that folder that would help (leaving both intact). As I said - a very small issue, but potentially frustrating.
-
Select 'Generate Shadow Mask' in the Shadow tab of the group window.
-
I'm no rigging expert, but I think curling a tail like that might be tough for one IK handle, can you make it several bone chains instead of one? Or maybe try the Bezier II deformer instead.
-
Would be nice to be able to export a motion vector image directly from EIAS though (other than an RPF channel).
-
Thanks Diego, looks like that's should work for me.
-
Thanks all. I will definitely post some work at some point. First I gotta get it up to par with the great work that's getting posted by everyone else.
-
Is there any way to render motion vectors for blurring (I want to use Reelsmart motion blur's vector tool) in AE? I can render an RPF velocity pass, but I can't (as far as I know) extract this in AE.
As far as I can tell Reelsmart doesn't recognize the velocity channel in the RPF directly. I'm thinking I need a visual representation of the motion vectors rather than a data channel... Maybe?
Any help would be appreciated.
-
Thanks Tomas,
Did that and all is well.
-
Thanks Tomas,
I've gotten this far - looks like all the frames are there.
Rama immediately gives me an error that says 'Unknown stitching error" when I attempt to stitch it.
It's a total of about 9 gb of tga images - is that the problem?
-
I had a render using 4 slaves on a 12 core windows 7 machine. It was a minute long scene with lots of reflections GI rays etc. so it was a long render.
I was rendering to a TGA sequence. I left it going overnight and it seemed to be going well, but this morning I found that windows had done an automatic software update and rebooted in the wee hours of the morning... That crashed rama and the 4 slaves.
I reopened rama this morning, and the job is in there but shows 0% complete and only 3 slaves active (I had originally started the job with 3 slaves but added one during the render to speed it up - which worked fine).
I'm hesitant to hit go again in case rama restarts the job and overwrites any temp files.
I can't find image sequences anywhere, but there are a number of files in each slave folder that appear to have been written right before the forced restart.
Sorry for the detailed explanation - is there anyway to resume the rama job, stitch what it did finish, or salvage some of the rendered frames??
Thanks for any help.
Doug
-
Thanks Tom, I'm looking over that stuff now.
yhloon - thanks for the info, that's what I'm trying to output, only all I'm using is the screen of a moving 3D smartphone. I need the UV coords rendered to composite the screen in AE.
I tried the Normals Shader through a camera projection map yesterday but couldn't get it to work. Will try again now.
Thanks-
Doug
-
Is there a way to render a normals / UV coordinates pass using anything other than the rpf method?
When I extract the UV coordinates pass from the rpf in After Effects I am limited to 8 bit color (that's a limitation of AE's 3D channel extractor filter).
Ideally I'd like to render a normals or UV coords pass in a format that doesn't need extracting, that I can use in AE in 16 bit or float.
I see there's a Normals shader, but can't find any documentation on that or how to use it.
Any advice would be appreciated!
Doug
Modelling software
in EIAS General Forum
Posted
It's funny, I must be the last person still using the Universe 6 modeller. Still covers most of what I need.