It seems that collecting files is more of a backup procedure rather than folders (Models, Textures, etc.) to be utilized by the project, unless of course you take that project and its collected folders/files, copy it, and use it on a different distinct computer.
How do I break the Texture path and redirect it to a different folder?
It seems that using the Search paths in Preferences does not seem to accomplish this.
Here is the scenario: Save a project. Do a Collect Files operation from the File menu. Close the project. Realize that the project is now saved twice - the first save was where you specifically chose to save it
the second saved project file is within the folder that was created when you saved the Collected files.
Reopen the project from either of those saved projects.
You assume that all the related facts and textures, etc. were loaded from those folders that were created using the Collect Files option. You can check this out by "Control/right clicking" on a fact model in the Project Window or a texure in the Texture list in the material diffuse channel for instance. (You will see "Reveal in finder" at the bottom of the pull-down.)
You may be surprised that these facts or textures are actually residing in various folders on your hard drive and NOT necessarily in the collected files that you created.
Question: How are we to be able to direct Animator to specifically load our files FROM THE FOLDERS THAT WE CREATED USING "COLLECT FILES"? We have found ways to do this somewhat with a specific texture, but our real goal is to have Animator load EVERY file from those "Collected files" each time we open the project.
Any suggestions?