
barnabythebear
-
Posts
89 -
Joined
-
Last visited
-
Days Won
16
Content Type
Profiles
Forums
Calendar
Posts posted by barnabythebear
-
-
The conception 3 pack was amazing. It's such a shame they can't be made available.
nige.
-
On 5/8/2021 at 2:52 PM, Thomo said:
Looks Nice Nigel,
Arer you aware of the layer rendering in EIAS. Considering post production on the image.
Hiya,
Yes, I do sometimes use the layer system in EIAS, but not in this instance - not sure why ;)
Thanks,
Nige.
-
Hiya,
I hope you don't mind me spamming the Artworks section with this image. I did a bit of a re-jig and much prefer it now.
Thanks,
Nige.
-
2
-
-
Hiya all,
A fun project for modelling and texturing practice. Modelled in Silo 2021 (except the bike, 3rd party). Click for larger view.
Thanks,
Nige.
-
3
-
-
Thanks Tom :)
-
1
-
-
Hiya all,
I don't think I've posted this here, but I've just updated the lighting and though I'd post. Modelled on a photo I found i the interwebs...
Thanks
Nige.
-
3
-
-
Hiya,
I wanted to see what was possible with just a couple of hours work. I knocked up a quick room in Silo 3D and recycled stuff from other projects. Click for larger view :)
Thanks,
Nige.
-
3
-
-
18 minutes ago, Tomas Egger said:
Ola my friend Nigel!
Its fantastic!
TomThank you Tom :)
-
Hi everyone,
I posted this a while back on the eias facebook page, but I have updated it since then as I didn't like the sofa. Rendered in about 3 mins. Click image for larger view.
Thanks,
Nige.
-
4
-
-
Hi Akai,
I like this one, nice mood!
Nige.
-
2
-
-
Hiya Akai,
Welcome to the forums!, Lovely image :) Like Tom says, Photons, Gi and Ri are the way to go :)
Nige.
-
2
-
-
-
Hiya,
If this is the Add 3D Text from within Animator, the two settings you need to lower are Max Angle and Max length when you first create the text.
Cheers,
Nige.
-
1
-
-
Hiya,
I brought a set of Evermotion Blender scenes to test out Cycles (Sloooooow), I thought I'd try them in EIAS. There are a couple of UV issues but I thought it looked quite nice. You'll be pleased to know my next project is 100% me :)
Thanks,
Nige.
-
3
-
-
Hiya all,
As it's a bit quite around here I'd though I'd post a scene I started to mess around with a while ago and never got around to finish. I was having trouble getting a contact shadow under the stuff on the table.
Thanks,
Nige.
-
3
-
-
Beautiful work :)
-
Hiya Richard,
That's really nice. I think I'm going to take this project into Unity but I will experiment later in EI just to compare the results.
Thanks,
Nige.
-
Hiya Kim, Diego and Nori,
Thanks for the input gentlemen. Nori, that video is just what I need to generate! I will play with the six camera rig placed in a simple cube and see what results I get :) I'm assuming that in EI it's a matter of rendering a 360 for each camera? We have After Effects at the college so that shouldn't be a problem. We also have an Oculus Rift headset in our Games Design department, though I'm not sure what format it requires.
I also need to add hotspots within the VR that can be accessed by the hand controller. These will bring up a simple still graphic with text. Does this require specialist software? Finally, I need to render three simple rooms and have a method of accessing/moving between each one.
Thanks again for the advice,
Nige.
Edit: just found this in an older post:
1. Output from EI's rendering format to Environment
2. Batch Converting from EI Viewer to Vertical Cross
3. Use Adobe AE's SKYBOX Plugin. Vertical cross to 2: 1 Equirectangular
So I just render out six stills to those specs? Is there a render aspect ratio that I need to maintain - 2:1 (4k 2:1 = 4096 x 2048)?
Thanks
-
Hiya EI gang,
I may have the opportunity to do a VR project but I have no experience of this type of thing! It will involve modeling an environment and creating a 360 view with this ending up in a VR headset. Has anyone tried this sort of thing?
Any help would be appreciated :)
Nige.
-
Great stuff Tomas, really love the making of, very insightful :)
Nige.
-
1
-
-
Thanks Tomas!
Happy New Year to the EIAS team, here's to a great 2017 ^_^
Nige.
-
1
-
-
Hiya,
Here are the material files. The porcelain file needs a bitmap in the diffuse - just a small square of white saved as an img file.
Thanks,
Nige.
-
Hi,
I'm out of the UK at the moment but will do when I get back :)
Ta
Nige.
-
Thanks guys.
Ta,
Nige.
Rendering error
in Technical issues
Posted
Hiya,
Not 100% sure, maybe a file path error:
Error codes:
http://www.eias3d.com/frequent-questions/
Thanks
Nige.