
barnabythebear
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Everything posted by barnabythebear
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Hiya, Not 100% sure, maybe a file path error: Cannot examine file. System error and file path given. Error codes: http://www.eias3d.com/frequent-questions/ Thanks Nige.
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Konkeptoine 64 bits updates
barnabythebear replied to Tomas Egger's topic in EIAS Plug-ins and Shaders
The conception 3 pack was amazing. It's such a shame they can't be made available. nige. -
Hiya, Yes, I do sometimes use the layer system in EIAS, but not in this instance - not sure why ;) Thanks, Nige.
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Hiya, I hope you don't mind me spamming the Artworks section with this image. I did a bit of a re-jig and much prefer it now. Thanks, Nige.
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Hiya all, A fun project for modelling and texturing practice. Modelled in Silo 2021 (except the bike, 3rd party). Click for larger view. Thanks, Nige.
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Hiya all, I don't think I've posted this here, but I've just updated the lighting and though I'd post. Modelled on a photo I found i the interwebs... Thanks Nige.
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Hiya, I wanted to see what was possible with just a couple of hours work. I knocked up a quick room in Silo 3D and recycled stuff from other projects. Click for larger view :) Thanks, Nige.
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Thank you Tom :)
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Hi everyone, I posted this a while back on the eias facebook page, but I have updated it since then as I didn't like the sofa. Rendered in about 3 mins. Click image for larger view. Thanks, Nige.
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Hi Akai, I like this one, nice mood! Nige.
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Hiya Akai, Welcome to the forums!, Lovely image :) Like Tom says, Photons, Gi and Ri are the way to go :) Nige.
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Hiya, This was created from a photograph of a derelict shop I found online. A quarantine project :) (Click to see the full res version - the compression is terrible) Nige.
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Hiya, If this is the Add 3D Text from within Animator, the two settings you need to lower are Max Angle and Max length when you first create the text. Cheers, Nige.
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Hiya, I brought a set of Evermotion Blender scenes to test out Cycles (Sloooooow), I thought I'd try them in EIAS. There are a couple of UV issues but I thought it looked quite nice. You'll be pleased to know my next project is 100% me :) Thanks, Nige.
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Hiya all, As it's a bit quite around here I'd though I'd post a scene I started to mess around with a while ago and never got around to finish. I was having trouble getting a contact shadow under the stuff on the table. Thanks, Nige.
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Beautiful work :)
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Hiya Richard, That's really nice. I think I'm going to take this project into Unity but I will experiment later in EI just to compare the results. Thanks, Nige.
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Hiya Kim, Diego and Nori, Thanks for the input gentlemen. Nori, that video is just what I need to generate! I will play with the six camera rig placed in a simple cube and see what results I get :) I'm assuming that in EI it's a matter of rendering a 360 for each camera? We have After Effects at the college so that shouldn't be a problem. We also have an Oculus Rift headset in our Games Design department, though I'm not sure what format it requires. I also need to add hotspots within the VR that can be accessed by the hand controller. These will bring up a simple still graphic with text. Does this require specialist software? Finally, I need to render three simple rooms and have a method of accessing/moving between each one. Thanks again for the advice, Nige. Edit: just found this in an older post: 1. Output from EI's rendering format to Environment 2. Batch Converting from EI Viewer to Vertical Cross 3. Use Adobe AE's SKYBOX Plugin. Vertical cross to 2: 1 Equirectangular So I just render out six stills to those specs? Is there a render aspect ratio that I need to maintain - 2:1 (4k 2:1 = 4096 x 2048)? Thanks
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Hiya EI gang, I may have the opportunity to do a VR project but I have no experience of this type of thing! It will involve modeling an environment and creating a 360 view with this ending up in a VR headset. Has anyone tried this sort of thing? Any help would be appreciated :) Nige.
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Great stuff Tomas, really love the making of, very insightful :) Nige.
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Thanks Tomas! Happy New Year to the EIAS team, here's to a great 2017 ^_^ Nige.
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Hiya, Here are the material files. The porcelain file needs a bitmap in the diffuse - just a small square of white saved as an img file. Thanks, Nige. Materials.zip
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Hi, I'm out of the UK at the moment but will do when I get back :) Ta Nige.
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Thanks guys. Ta, Nige.