Hi! Mr. Nori
Currently, EIAS is the main tool that I use to build 3DCG for VR.
Today, I am a little busy, so I write only briefly.(T.,T)
If you want to know more, please make time to make Tutorial.
The main method I use is as follows
1. Output from EI's rendering format to Environtment
2. Batch Converting from EI Viewer to Vertical Cross
3. Use Adobe AE's SKYBOX Plugin. Vertical cross to 2: 1 Equirectangular(lat-long)
(There are many ways to convert 360 images, Skybox is just one of them.)
There are many 3D software that can render lat-long (equirectangular) directly.
As noted above, it seems a little uncomfortable at EI.
Nevertheless, EI's fast Render time provides the best results for me in practice.
If EI Upgrade provides lat-long projection render
I do not doubt that EI will become an important tool in the VR production environment.
Please, Tomas !! (*´▽`*)
If you have not done a VR video yet or if you do not understand it
I will take the time to post the examples through the production process. Please reply if you like.
I also want to share tips from other experts. :-)
Kunnae Kim
(The only Korean user..lol)