Hi guy, i have a problem with GI and the multicolor bounce.
In the attached image,you can see the different result only change the floor material. I have one area light.
With checkered floor i have much noise on the ceiling,
but with the costant color on the floor (moquette) i have a very smooth image.
I know!!!! I need to increase ray and sampling area to GI settings, but i need to calculate an animation and i need to stay in small time render.
I think the moquette option is ideal, but the real floor is checkered.
I have to try to esclude the floor from GI bounce, but no effect good.
any one have any solution to smooth checkerd image without hard increase GI Settings?
Thank you
Luca