GeordieJames
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Posts posted by GeordieJames
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Hi Joe,
Do you have access to other local computers (Mac or PC) ?
If so, even without internet access you could create your own renderfarm and distribute the frames that way.
If you haven't done this before its very straightforward to set up.
All the best
James
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Hi Brian, what Mac OS are you using ?
James
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Steve
I'm with Alex on this, you shouldn't be afraid to allow such dynamism within your imagery. I've fought long and hard trying to get that perfect balance and in the end, when achieved, it just looks overly good...which makes it seem fake. Its a bit like HDR imagery - sometimes it's so well exposed everywhere that it just looks odd.
Whilst I don't think I've quite achieved it yet I'm always looking to create imagery that has the feel of a professional photographer and its amazing how often they push areas within an image to accentuate others.
But of course 'the customer is always right' so if you have to reduce it then the customise features should enable you to do that.
Cheers
James
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Guy
Superb...inspirational...thankyou
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how cool is this :-) Thx for posting Tomas
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secret 64 bit version....we have Psunami somewhere but hadn't even thought to see whether it was 64bit....we did one job with it way back when and it was brilliant but slow, love to see how quick it is now with 9 :-) I'm off digging for it
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Hi Rod
I upgraded to FZ7 a while back and instantly found issues with the fact export. Its been reported and they will be updating it in the next bug fix release....which is taking an age to come out probably because they have a lot of work to fix their component system which is very buggy (found that out some time into a complex nested project !!!).
As Tomas says for now you can force the export to work correctly by checking the 'triangulate all facetted' option.
I do get differing export results from FZ6.5 to FZ7 so I have both versions running just in case.
Cheers
James
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Fantastic work Ash, beautifully lit.
You say unwrapping the UV's was a nightmare...dare I ask how you did it ?
James
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fantastic news :-)
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Once again Cristobal's work inspires - damn he's good :-)
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Hey Mondoman - good call on the bexier 2 deformation - I've managed to almost replicate the curve (probably good enough for my purposes) using the tail split in two and each one having a bezier 2 deformation....now to animate it :-)
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Hi all,
Looking for some basic help with rigging a tail - its part of a logo and I'm deconstructing the logo to animate it back into its final state.
The pic attached shows the position it needs to finish in and it shows my initial attempts to rig it.
I know I could animate the bones individually but as I understand this is what IK is for so I want to try and work it out properly.
Steps so far ;
1. I created a straight mesh with the right thicknesses for the final logo - segmented enough to bend properly
2. Created bones along its length
now, here's what I 'wanted' to do, from this point set IK handles and bend and twist the tail from the straight position to the final curved position....and then animate it
my best success has been however to rotate the bones till the skinned shape matches the logo (what you see in the pic attached) and then attach IK handles
But of course with little understanding I can't bend it as I want to and it flips and does all sorts of crazy stuff.
So this is an initial shout out for some help working out the best way of animating this tail, and of course if probably a pre-cursor to me finally buying your rigging DVD's Alonso (this is the first project I've needed to do this...honest)
Look forward to comments/suggestions
Cheers
James
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Great comparison data for operating systems - and EI9 is just sooooo quick - Sponza in 8 seconds on my PC Slave - see uploaded results for details
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Well, in the interests of humanity I've taken the plunge...its not going great facially, Ned Flanders being my closest looky liky
Anyhoo, if anyone would like a laugh it shall be growing here :-)
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Hi there Meester Smeeth
James from Persona-id here, heavy users of EI - what can I do you for ?
James
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fbx import
in EIAS 9
Hi all,
Has fbx import been broken in EIAS9a54 ?
Just bought some low poly models and they're in fbx - can't open them :-(
Assistance required in aisle 3
James
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Don't be embarrassed, it sounds like a well worked scam - well done for getting to the bottom of it without the flight to China ! It doesn't detract from the time and effort you obviously put into trying to set the deal up though - business is tough enough without such distractions.
I look forward to reading about it in the magazine - which one by the way
James
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Hi Tom,
Will the work on import features look at the 'unexpected token' issues relating to obj files exported from SketchUp ?
James
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I'd like to contribute to this thread - the concept of scale in EI is one that has always caused me headaches.
Having the ability to 'lock' the values of a project to a specific scale would be very useful.
An input box to set the scale value of the material would be a great addition as you suggest Bill.
I'd also like to see an option for attaching master materials to their respective objects when exporting.
At the moment if you import a model saved from an EI project (with textures that have been assigned as master materials) there is no way of re-attaching the master again.
So if, when you save the model it asks 'Do you want to embed master materials in objects' then you would have a fully textured resource whether you have used masters or local textures.
James
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I'd like to contribute to this thread - the concept of scale in EI is one that has always caused me headaches.
Having the ability to 'lock' the values of a project to a specific scale would be very useful.
I think the idea of being able to choose the scale of a texture is a great one. If a material is sa
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Hi Nutley, just watched your transformers video - very cool :-)
As the above post says the only way is to use a parent effector and ensure that the children have 'inherit scale'. I, like you have had to import a model and scale it 'en masse' to fit another project. Barring my issue related to hard wiring the master materials into such a model it works fine.
Cheers
James
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Very cool
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woh, that should come with an adults only warning - great model Alonzo, who was your model inspiration :-)
James
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What can you say - superb ! Great creativity and an enormous amount of work. And what an ad for EIAS 8 - you're an inspiration Diego.
James
Render Farm
in EIAS General Forum
Posted
No problem, how long is each frame taking ?
And whilst I am a Mac afficianado don't forget you can use PCs as render nodes just as easily as Macs so if there are of those knocking about on your local network then it can be a very cost effective way to work.