Hi Tomas,
All these machines are running 64-bit Windows Server, so using Camera 64 (which I am) shouldn't be a problem, correct? Also, the project that I'm using for testing is very typical for the type of work I do. Testing a smaller project doesn't make sense for me, if I'm going to end up running into memory issues when I try to render a real job. Also, all of this testing is costing me money (over $5 per hour), so I really don't want to do much more unless there's going to be a real benefit to the work I do, or the EIAS community as a whole (I wonder how many are actually attempting to use 32-core machines for rendering?)
I just want to understand why a 32-core machine would equal to, or slower than, an 8 or 16-core machine. Especially, given that all of these machine have the same amount of ram for each processor. I don't expect the render times to scale linearly. But, I would hope that the 32-core machine would be faster than the 16-core, and at least twice as fast as the 8-core. Also, I haven't looked closely at the actually processors and the speed they are running at in GHz. It's always possible that Amazon's 8-core machines are newer/faster than the others.
If any other EIAS users have experience with optimizing a Windows render farm, please feel free to add to the discussion.
Thanks,
Paul